testing
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28
Hw6/main.cpp
28
Hw6/main.cpp
@@ -14,26 +14,26 @@
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int main()
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{
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// Renderer and Simulator
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RendererConsole rendererConsole = RendererConsole();
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LifeSimulator lifeSimulator = LifeSimulator(100, 40);
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// Objects
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PatternGosperGliderGun patternGosperGliderGun = PatternGosperGliderGun();
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PatternBlock patternBlock = PatternBlock();
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PatternGlider patternGlider = PatternGlider();
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PatternBlinker patternBlinker = PatternBlinker();
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PatternAcorn patternAcorn = PatternAcorn();
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LifeSimulator lifeSimulator = LifeSimulator(100, 100);
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// Adding objects to simulator
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lifeSimulator.insertPattern(patternGosperGliderGun, 20, 20);
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lifeSimulator.insertPattern(patternBlock, 0, 10);
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lifeSimulator.insertPattern(patternGlider, 5, 10);
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PatternBlinker patternBlinker = PatternBlinker();
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lifeSimulator.insertPattern(patternBlinker, 50, 10);
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PatternGlider patternGlider = PatternGlider();
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lifeSimulator.insertPattern(patternGlider, 5, 10);
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PatternGosperGliderGun patternGosperGliderGun = PatternGosperGliderGun();
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lifeSimulator.insertPattern(patternGosperGliderGun, 20, 20);
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PatternBlock patternBlock = PatternBlock();
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lifeSimulator.insertPattern(patternBlock, 0, 10);
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PatternAcorn patternAcorn = PatternAcorn();
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lifeSimulator.insertPattern(patternAcorn, 0, 23);
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// Animation Demonstration
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int x = 0;
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while (x < 200)
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while (x < 400)
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{
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rendererConsole.render(lifeSimulator);
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lifeSimulator.update();
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