added rlutil.h

This commit is contained in:
2019-11-05 23:02:16 -07:00
parent 41c1116d22
commit 9204af78c9
109 changed files with 4146 additions and 532 deletions

View File

@@ -1,9 +1,96 @@
//
// Created by Brady Bodily on 11/5/19.
//
#include "LifeSimulator.hpp"
LifeSimulator::LifeSimulator(std::uint8_t sizeX, std::uint8_t sizeY) :
sizeX(sizeX), sizeY(sizeY) {
sizeX(sizeX), sizeY(sizeY)
{
// Initializing vectors with padding for easy searches
for (std::uint8_t i = 0; i < sizeY + 2; i++)
{
currentScreen.push_back(std::vector<bool>());
nextScreen.push_back(std::vector<bool>());
for (std::uint8_t j = 0; j < sizeX + 2; j++)
{
currentScreen[i].push_back(false);
nextScreen[i].push_back(false);
}
}
}
void LifeSimulator::insertPattern(const Pattern& pattern, std::uint8_t startX, std::uint8_t startY)
{
// Adding offset for padded borders
startX += 1;
startY += 1;
if ((pattern.getSizeY() + startY) <= (currentScreen.size() - 1) && (pattern.getSizeX() + startX) <= (currentScreen[0].size() - 1))
{
for (int y = 0; y < pattern.getSizeY(); y++)
{
for (int x = 0; x < pattern.getSizeX(); x++)
{
if (pattern.getCell(x, y))
{
currentScreen[y + startY][x + startX] = true;
}
}
}
}
else
{
std::cout << "Screen size is not big enough." << std::endl;
}
}
void LifeSimulator::update()
{
// Temp vector to update day
for (std::uint8_t i = 0; i < unsigned(sizeY) + 2; i++)
{
for (std::uint8_t j = 0; j < unsigned(sizeX) + 2; j++)
{
nextScreen[i][j] = false;
}
}
// For loop to update nextScreen vector
for (int i = 1; i < currentScreen.size() - 1; i++)
{
for (int j = 1; j < currentScreen[0].size() - 1; j++)
{
// Checking each pixel
int count = 0;
for (int y = -1; y < 2; y++)
{
for (int x = -1; x < 2; x++)
{
if (y == 0 && x == 0)
;
else
{
if (currentScreen[i + y][j + x])
count++;
}
}
}
/*
* Any live cell with two or three live neighbours lives on to the next generation.
* Any live cell with more than three live neighbours dies, as if by overpopulation.
* Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
*/
if (count > 1 && count < 4)
{
if (currentScreen[i][j])
{
nextScreen[i][j] = true;
}
else
{
if (count == 3)
{
nextScreen[i][j] = true;
}
}
}
}
}
currentScreen = nextScreen;
}