added rlutil.h
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@@ -5,20 +5,26 @@
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#ifndef CS3460_CPP_LIFESIMULATOR_HPP
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#define CS3460_CPP_LIFESIMULATOR_HPP
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#include <cstdint>
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#include "Pattern.hpp"
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class LifeSimulator
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{
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public:
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private:
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std::uint8_t sizeX;
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std::uint8_t sizeY;
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std::vector<std::vector<bool>> nextScreen;
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std::vector<std::vector<bool>> currentScreen;
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public:
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LifeSimulator(std::uint8_t sizeX, std::uint8_t sizeY);
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void insertPattern(const Pattern& pattern, std::uint8_t startX, std::uint8_t startY);
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void update();
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std::uint8_t getSizeX() const;
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std::uint8_t getSizeY() const;
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bool getCell(std::uint8_t x, std::uint8_t y) const;
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std::uint8_t getSizeX() const { return sizeX; };
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std::uint8_t getSizeY() const { return sizeY; };
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bool getCell(std::uint8_t x, std::uint8_t y) const { return currentScreen[y + 1][x + 1]; };
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;
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};
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#endif //CS3460_CPP_LIFESIMULATOR_HPP
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