// // Created by Brady Bodily on 11/5/19. // #include "LifeSimulator.hpp" #include "PatternAcorn.hpp" #include "PatternBlinker.hpp" #include "PatternBlock.hpp" #include "PatternGlider.hpp" #include "PatternGosperGliderGun.hpp" #include "RendererConsole.hpp" #include #include int main() { RendererConsole rendererConsole; PatternAcorn patternAcorn; PatternBlock patternBlock; PatternGosperGliderGun patternGosperGliderGun; PatternGlider patternGlider; PatternBlinker patternBlinker; LifeSimulator lifeSimulator = LifeSimulator(100, 28); LifeSimulator lifeSimulator1 = LifeSimulator(100, 28); LifeSimulator lifeSimulator2 = LifeSimulator(100, 28); lifeSimulator.insertPattern(patternBlinker, 50, 10); lifeSimulator.insertPattern(patternGlider, 5, 10); lifeSimulator1.insertPattern(patternGosperGliderGun, 0, 0); lifeSimulator.insertPattern(patternBlock, 0, 10); lifeSimulator2.insertPattern(patternAcorn, 5, 5); int x = 0; while (x < 200) { rendererConsole.render(lifeSimulator); lifeSimulator.update(); std::cout << std::endl; std::this_thread::sleep_for(std::chrono::milliseconds(10)); x++; } int y = 0; while (y < 200) { rendererConsole.render(lifeSimulator1); lifeSimulator1.update(); std::cout << std::endl; std::this_thread::sleep_for(std::chrono::milliseconds(10)); y++; } int z = 0; while (z < 200) { rendererConsole.render(lifeSimulator2); lifeSimulator2.update(); std::cout << std::endl; std::this_thread::sleep_for(std::chrono::milliseconds(25)); z++; } return 0; }