#include "LifeSimulator.hpp" LifeSimulator::LifeSimulator(std::uint8_t sizeX, std::uint8_t sizeY) : sizeX(sizeX), sizeY(sizeY) { for (std::uint8_t i = 0; i < sizeY + 2; i++) { currentScreen.emplace_back(); nextScreen.emplace_back(); for (std::uint8_t j = 0; j < sizeX + 2; j++) { currentScreen[i].push_back(false); nextScreen[i].push_back(false); } } } void LifeSimulator::insertPattern(const Pattern& pattern, std::uint8_t startX, std::uint8_t startY) { startX += 1; startY += 1; // std::cout << pattern.getCell(0, 0) << std::endl; if ((std::uint8_t(currentScreen.size() - 1) >= std::uint8_t(pattern.getSizeY() + startY)) && std::uint8_t(pattern.getSizeX() + startX) <= std::uint8_t(currentScreen[0].size() - 1)) { for (std::uint8_t y = 0; y < pattern.getSizeY(); y++) { for (std::uint8_t x = 0; x < pattern.getSizeX(); x++) { if (pattern.getCell(x, y)) { currentScreen[y + startY][x + startX] = true; } } } } else { std::cout << "Screen size is not big enough." << std::endl; } } void LifeSimulator::update() { for (std::uint8_t i = 0; i < unsigned(sizeY) + 2; i++) { for (std::uint8_t j = 0; j < unsigned(sizeX) + 2; j++) { nextScreen[i][j] = false; } } for (int i = 1; i < std::uint8_t(currentScreen.size() - 1); i++) { for (int j = 1; j < std::uint8_t(currentScreen[0].size() - 1); j++) { int liveCount = 0; for (int y = -1; y < 2; y++) { for (int x = -1; x < 2; x++) { if (!(y == 0 && x == 0)) if (currentScreen[i + y][j + x]) liveCount++; } } if (liveCount > 1 && liveCount < 4) { if (currentScreen[i][j]) { nextScreen[i][j] = true; } else { if (liveCount == 3) { nextScreen[i][j] = true; } } } } } currentScreen = nextScreen; }