Files
cs3460-cpp/Hw6/main.cpp
2019-11-05 23:02:16 -07:00

45 lines
1.3 KiB
C++

//
// Created by Brady Bodily on 11/5/19.
//
#include "LifeSimulator.hpp"
#include "PatternAcorn.hpp"
#include "PatternBlinker.hpp"
#include "PatternBlock.hpp"
#include "PatternGlider.hpp"
#include "PatternGosperGliderGun.hpp"
#include "RendererConsole.hpp"
#include <iostream>
#include <thread>
int main()
{
// Renderer and Simulator
RendererConsole rendererConsole = RendererConsole();
LifeSimulator lifeSimulator = LifeSimulator(100, 40);
// Objects
PatternGosperGliderGun patternGosperGliderGun = PatternGosperGliderGun();
PatternBlock patternBlock = PatternBlock();
PatternGlider patternGlider = PatternGlider();
PatternBlinker patternBlinker = PatternBlinker();
PatternAcorn patternAcorn = PatternAcorn();
// Adding objects to simulator
lifeSimulator.insertPattern(patternGosperGliderGun, 20, 20);
lifeSimulator.insertPattern(patternBlock, 0, 10);
lifeSimulator.insertPattern(patternGlider, 5, 10);
lifeSimulator.insertPattern(patternBlinker, 50, 10);
lifeSimulator.insertPattern(patternAcorn, 0, 23);
// Animation Demonstration
int x = 0;
while (x < 200)
{
rendererConsole.render(lifeSimulator);
lifeSimulator.update();
std::cout << std::endl;
std::this_thread::sleep_for(std::chrono::milliseconds(10));
x++;
}
return 0;
}