Framework Setup
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\packages\DryIoc.4.1.4\build\DryIoc.props" Condition="Exists('..\packages\DryIoc.4.1.4\build\DryIoc.props')" />
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{F65ECA33-08FF-4797-8E53-B086320214F4}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>BattleFieldSimulator.Utilities</RootNamespace>
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<AssemblyName>BattleFieldSimulator.Utilities</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="BootStrapper.cs" />
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<Compile Include="Class1.cs" />
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<Compile Include="DryIoc\Container.cs" />
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<Compile Include="DryIoc\Expression.cs" />
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<Compile Include="DryIoc\FastExpressionCompiler.cs" />
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<Compile Include="DryIoc\ImTools.cs" />
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<Compile Include="IModule.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105.The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\packages\DryIoc.4.1.4\build\DryIoc.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\DryIoc.4.1.4\build\DryIoc.props'))" />
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</Target>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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using System;
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using DryIoc;
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namespace BattleFieldSimulator
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{
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public class BootStrapper
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{
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private static readonly string NoBootstrapperMessage = $"Called {nameof(BootStrapper)} before it existed";
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private static BootStrapper _bootStrapper;
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private static IContainer _container;
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public static BootStrapper Instance =>
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_bootStrapper ?? throw new InvalidOperationException(NoBootstrapperMessage);
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private BootStrapper(params IModule[] modules)
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{
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_container = new Container();
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foreach (var module in modules)
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{
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module.Register(_container);
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}
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foreach (var module in modules)
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{
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module.Resolve(_container);
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}
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}
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public static BootStrapper BootstrapSystem(params IModule[] modules) =>
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_bootStrapper = new BootStrapper(modules);
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public T Resolve<T>()
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{
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return _container.Resolve<T>();
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}
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}
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}
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namespace BattleFieldSimulator.Utilities
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{
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public class Class1
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{
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}
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}
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14042
BattleFieldSimulator/BattleFieldSimulator.Utilities/DryIoc/Container.cs
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14042
BattleFieldSimulator/BattleFieldSimulator.Utilities/DryIoc/Container.cs
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@@ -0,0 +1,11 @@
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using DryIoc;
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namespace BattleFieldSimulator.Utilities
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{
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public interface IModule
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{
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void Register(IContainer container);
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void Resolve(IContainer container);
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}
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}
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using System.Reflection;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("BattleFieldSimulator.Utilities")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("BattleFieldSimulator.Utilities")]
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[assembly: AssemblyCopyright("Copyright © 2020")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("F65ECA33-08FF-4797-8E53-B086320214F4")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="DryIoc" version="4.1.4" targetFramework="net472" />
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</packages>
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