Framework Setup

This commit is contained in:
2020-04-19 21:56:56 -06:00
parent 3d4a0515e5
commit 1acf94c900
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\packages\DryIoc.4.1.4\build\DryIoc.props" Condition="Exists('..\packages\DryIoc.4.1.4\build\DryIoc.props')" />
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{F65ECA33-08FF-4797-8E53-B086320214F4}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>BattleFieldSimulator.Utilities</RootNamespace>
<AssemblyName>BattleFieldSimulator.Utilities</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="BootStrapper.cs" />
<Compile Include="Class1.cs" />
<Compile Include="DryIoc\Container.cs" />
<Compile Include="DryIoc\Expression.cs" />
<Compile Include="DryIoc\FastExpressionCompiler.cs" />
<Compile Include="DryIoc\ImTools.cs" />
<Compile Include="IModule.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105.The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\DryIoc.4.1.4\build\DryIoc.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\DryIoc.4.1.4\build\DryIoc.props'))" />
</Target>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
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using System;
using DryIoc;
namespace BattleFieldSimulator
{
public class BootStrapper
{
private static readonly string NoBootstrapperMessage = $"Called {nameof(BootStrapper)} before it existed";
private static BootStrapper _bootStrapper;
private static IContainer _container;
public static BootStrapper Instance =>
_bootStrapper ?? throw new InvalidOperationException(NoBootstrapperMessage);
private BootStrapper(params IModule[] modules)
{
_container = new Container();
foreach (var module in modules)
{
module.Register(_container);
}
foreach (var module in modules)
{
module.Resolve(_container);
}
}
public static BootStrapper BootstrapSystem(params IModule[] modules) =>
_bootStrapper = new BootStrapper(modules);
public T Resolve<T>()
{
return _container.Resolve<T>();
}
}
}
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namespace BattleFieldSimulator.Utilities
{
public class Class1
{
}
}
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using DryIoc;
namespace BattleFieldSimulator.Utilities
{
public interface IModule
{
void Register(IContainer container);
void Resolve(IContainer container);
}
}
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using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("BattleFieldSimulator.Utilities")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BattleFieldSimulator.Utilities")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("F65ECA33-08FF-4797-8E53-B086320214F4")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="DryIoc" version="4.1.4" targetFramework="net472" />
</packages>