// // Created by Brady Bodily on 3/28/20. // #include "MakePermutationMatrix.h" #include "mpi.h" #include #include std::vector MakePermutationMatrix::MakePermutation(std::vector source, int rank, int size, std::vector> costMatrix){ std::vector returnVector; std::vector localCostVector; std::sort(source.begin(), source.end()); std::vector myPerm = source; std::vector nextPerm = source; auto offset = (myPerm.size()+1)/size; //return vector should be the size of number of processors as they are going to only return their own smallest. if(rank) returnVector.resize(source.size(), 0); //the "nextPerm" is the permutation to stop at. std::rotate(nextPerm.begin(), nextPerm.begin()+offset*(rank+1), nextPerm.end()); //rotate my perm. std::rotate(myPerm.begin(), myPerm.begin()+offset*rank,myPerm.end()); do { double cost; //Add up the cost of the current permutation. std::cout << "myPerm.size() " << myPerm.size() << std::endl; std::cout << "source.size() " << source.size() << std::endl; std::cout << "offset " << offset << std::endl; for (int i = 1; i < myPerm.size(); i++) { cost += costMatrix[myPerm[i].GetName()][myPerm[i-1].GetName()]; std::cout << myPerm[i].GetName() << " "; } std::cout << std::endl; //Push permutation cost to the localCostVector. localCostVector.push_back(cost); } while (std::next_permutation(myPerm.begin(), myPerm.end()), myPerm != nextPerm); //find the lowest and add it to a lowest vector. auto lowest = std::vector(1,localCostVector[0]); for(int i = 0; i < localCostVector.size(); i++) { if(localCostVector[i] < lowest[0]) lowest[0] = localCostVector[i]; std::cout << lowest[0] << " "; } std::cout<< std::endl; MPI_Gather(&localCostVector,1, MPI_DOUBLE, &returnVector,1, MPI_DOUBLE,0, MPI_COMM_WORLD); return returnVector; } std::vector MakePermutationMatrix::GetLowestCost(std::vector source, int rank, int size, std::vector> costMatrix){ return MakePermutation(source, rank, size, costMatrix); }