// // Created by Brady Bodily on 3/30/20. // #include #include "City.h" #ifndef HW10_SERIALIZECITIES_H #define HW10_SERIALIZECITIES_H class SerializeCities { public: static std::vector Serialize(std::vector cities); static std::vector Deserialize(std::vector cities); }; std::vector SerializeCities::Serialize(std::vector cities) { auto returnVector = std::vector(cities.size()*3, 0); // returnVector[0] = cities[0].GetName(); // returnVector[1] = cities[0].GetX(); // returnVector[2] = cities[0].GetY(); for(int i = 0, j = 0; i < cities.size(); i++, j+=3){ returnVector[j] = cities[i].GetName(); returnVector[j+1] = cities[i].GetX(); returnVector[j+2] = cities[i].GetY(); } return returnVector; } std::vector SerializeCities::Deserialize(std::vector cities) { auto returnVector = std::vector(); for(int i = 0; i < cities.size(); i+=3){ City city; city.SetCoordinates(cities[i+1], cities[i+2], cities[i]); returnVector.push_back(city); } return returnVector; } #endif //HW10_SERIALIZECITIES_H