Created Mine Map and ReactivePlanner
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20
ConsoleApp/PathPlanners/ReactivePathPlanner.cs
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20
ConsoleApp/PathPlanners/ReactivePathPlanner.cs
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using System.Collections.Generic;
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using HexCore;
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namespace ConsoleApp.PathPlanners
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{
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public class ReactivePathPlanner : IReactivePathPlanner
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{
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public Queue<Coordinate2D> ReactiveHexPath { get; }
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public ReactivePathPlanner()
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{
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ReactiveHexPath = new Queue<Coordinate2D>();
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}
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public void GenerateReactiveHexPath(Graph graph, ref List<Coordinate3D> optimalPath, Coordinate2D minePosition)
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{
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}
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}
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}
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