Optimal path for square map
This commit is contained in:
@@ -13,6 +13,7 @@ namespace ConsoleApp
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container.Register<ISimRunner, SimRunner>(Reuse.Singleton);
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container.Register<IVehicle, Vehicle>(Reuse.Singleton);
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container.Register<IJsonDeserializor, JsonDeserializor>(Reuse.Singleton);
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container.Register<IPathPlanner, PathPlanner>(Reuse.Singleton);
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}
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@@ -1,4 +1,11 @@
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$HEADER$namespace $NAMESPACE$
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using System.Collections.Generic;
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using ConsoleApp.Maps;
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namespace ConsoleApp
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{
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public interface $INTERFACE$ {$END$}
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public interface IPathPlanner
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{
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Queue<ICell> GenerateOptimalSquarePath(SquareMap map, IVehicle vehicle);
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}
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}
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@@ -1,7 +1,10 @@
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namespace ConsoleApp.Maps
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{
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public enum Direction
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public enum GlobalDirection
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{
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North,
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South,
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East,
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West
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}
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}
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@@ -1,5 +1,3 @@
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using System.Net.NetworkInformation;
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namespace ConsoleApp.Maps
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{
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public class Oreientation
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@@ -6,8 +6,8 @@ namespace ConsoleApp.Maps
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public class HexMap : IHexMap
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{
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public Cell[,] Map { get; }
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public ICell StartingCell { get; }
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public ICell LastCell { get; }
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public Cell StartingCell { get; }
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public Cell LastCell { get; }
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/// <summary>
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/// Generate Hex map with cells of 25cm X 25cm
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@@ -23,9 +23,11 @@ namespace ConsoleApp.Maps
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var xCellCount = (int)Math.Ceiling((decimal) (x) / 25);
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var yCellCount = (int)Math.Ceiling((decimal) (y) / 25);
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//Initialize Map
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Map = new Cell[xCellCount, yCellCount];
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//set last cell;
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StartingCell = Map[0, 0];
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Map = new Cell[xCellCount, yCellCount];
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for (int r = 0; r < yCellCount; r++) {
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int r_offset = Convert.ToInt32(Math.Floor(Convert.ToDouble(r)/2));
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for (int q = r_offset; q < xCellCount - r_offset; q++) {
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@@ -35,7 +37,7 @@ namespace ConsoleApp.Maps
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}
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}
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public List<ICell> PossibleMoves(ICell currentCell)
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public List<GlobalDirection> PossibleMoves(ICell currentCell)
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{
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throw new NotImplementedException();
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}
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@@ -6,8 +6,8 @@ namespace ConsoleApp.Maps
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public interface IMap
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{
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public Cell[,] Map { get; }
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ICell StartingCell { get; }
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ICell LastCell { get; }
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public List<ICell> PossibleMoves(ICell currentCell);
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Cell StartingCell { get; }
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Cell LastCell { get; }
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public List<GlobalDirection> PossibleMoves(ICell currentCell);
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}
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}
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@@ -6,9 +6,14 @@ namespace ConsoleApp.Maps
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public class SquareMap : ISquareMap
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{
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public Cell[,] Map { get;}
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public ICell StartingCell { get; }
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public ICell LastCell { get; }
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public Cell StartingCell { get; }
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public Cell LastCell { get; }
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public int Height { get; }
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public int Width { get; }
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private int _mapWidth;
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private int _mapHeight;
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public SquareMap(int x, int y)
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{
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//convert to cm
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@@ -18,31 +23,43 @@ namespace ConsoleApp.Maps
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var xCellCount = (int)Math.Ceiling((decimal) (x) / 25);
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var yCellCount = (int)Math.Ceiling((decimal) (y) / 25);
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//set Width and height fields
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_mapWidth = xCellCount-1;
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_mapHeight = yCellCount-1;
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Height = _mapHeight;
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Width = _mapWidth;
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//Initialize Map
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Map = new Cell[xCellCount, yCellCount];
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//set last cell;
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StartingCell = Map[0, 0];
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Map = new Cell[xCellCount, yCellCount];
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for (int i = 0; i < x; i++)
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for (int i = 0; i < xCellCount; i++)
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{
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for (int j = 0; j < y; j++)
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for (int j = 0; j < yCellCount; j++)
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{
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Map[i,j] = new Cell(i, j);
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}
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}
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}
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public List<ICell> PossibleMoves(ICell currentCell)
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public List<GlobalDirection> PossibleMoves(ICell currentCell)
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{
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var forward = (currentCell.X , currentCell.Y + 1);
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var backwards= (currentCell.X , currentCell.Y - 1);
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var right = (currentCell.X + 1, currentCell.Y);
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var left = (currentCell.X - 1, currentCell.Y);
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var possibles = new List<ICell>();
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possibles.Add(Map[forward.Item1, forward.Item2]);
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possibles.Add(Map[backwards.Item1, backwards.Item2]);
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possibles.Add(Map[right.Item1, right.Item2]);
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possibles.Add(Map[left.Item1, left.Item2]);
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var possibles = new List<GlobalDirection>();
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if (currentCell.X != 0)
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possibles.Add(GlobalDirection.West);
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if (currentCell.X != _mapWidth)
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possibles.Add(GlobalDirection.East);
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if (currentCell.Y != _mapHeight)
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possibles.Add(GlobalDirection.North);
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if (currentCell.Y != 0)
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possibles.Add(GlobalDirection.South);
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return possibles;
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}
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public Cell this[in int x, in int y] => Map[x, y];
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}
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}
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@@ -1,4 +1,56 @@
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$HEADER$namespace $NAMESPACE$
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using System;
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using System.Collections.Generic;
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using ConsoleApp.Maps;
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namespace ConsoleApp
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{
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public class $CLASS$ {$END$}
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public class PathPlanner : IPathPlanner
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{
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public Queue<ICell> GenerateOptimalSquarePath(SquareMap map, IVehicle vehicle)
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{
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var path = new Queue<ICell>();
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var myCell = map.StartingCell;
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var finished = false;
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var width_cm = (double)(vehicle.DetectorWidth) * 100;
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var swathOffset = (int)Math.Floor((decimal) (width_cm) / 25) + 1;
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var currentHeading = GlobalDirection.North;
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while (!finished)
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{
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var availableMoves = map.PossibleMoves(myCell);
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if (availableMoves.Contains(GlobalDirection.North) && currentHeading == GlobalDirection.North &&
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myCell.Y != map.Height)
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{
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path.Enqueue(map[myCell.X, myCell.Y + 1]);
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myCell = map[myCell.X, myCell.Y + 1];
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}
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else if (availableMoves.Contains(GlobalDirection.South) && currentHeading == GlobalDirection.South && myCell.Y != 0)
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{
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path.Enqueue(map[myCell.X, myCell.Y - 1]);
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myCell = map[myCell.X, myCell.Y - 1];
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}
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else
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{
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if (myCell.X + swathOffset >= map.Width)
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{
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finished = true;
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}
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else
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{
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for (int i = myCell.X; i < myCell.X + swathOffset; i++)
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{
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path.Enqueue(map[i, myCell.Y]);
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}
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myCell = map[myCell.X+swathOffset, myCell.Y];
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if (currentHeading == GlobalDirection.North)
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currentHeading = GlobalDirection.South;
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else if (currentHeading == GlobalDirection.South)
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currentHeading = GlobalDirection.North;
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}
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}
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}
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return path;
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}
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}
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}
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@@ -10,58 +10,42 @@ namespace ConsoleApp
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{
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private IMapFactory _mapFactory;
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private IVehicle _vehicle;
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private IMap _squareMap;
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private IMap _hexMap;
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private int _cellWidth;
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private IPathPlanner _pathPlanner;
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public SimRunner(IMapFactory mapFactory, IVehicle vehicle)
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public SimRunner(IMapFactory mapFactory, IVehicle vehicle, IPathPlanner pathPlanner)
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{
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_squareMap = mapFactory.Maps["SquareMap"];
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_hexMap = mapFactory.Maps["HexMap"];
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_cellWidth = mapFactory.CellWidth;
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_mapFactory = mapFactory;
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_vehicle = vehicle;
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_pathPlanner = pathPlanner;
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}
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public void Run()
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{
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_vehicle.CurrentHexCell = _hexMap.StartingCell;
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_vehicle.CurrentSquareCell = _squareMap.StartingCell;
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var squareTask = Task.Run(() => SquareSimulation());
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var hexTask = Task.Run(() => HexSimulation());
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while(!squareTask.IsCompleted && !hexTask.IsCompleted){Thread.Sleep(500);}
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SquareSimulation();
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// var hexTask = Task.Run(() => HexSimulation());
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// while(!squareTask.IsCompleted && !hexTask.IsCompleted){Thread.Sleep(500);}
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}
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private void HexSimulation()
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{
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var optimalPath = GenerateHexPath();
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var hexMap = (HexMap)_mapFactory.Maps["HexMap"];
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_vehicle.CurrentHexCell = hexMap.StartingCell;
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}
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private void SquareSimulation()
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{
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var optimalPath = GenerateSquarePath();
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var squareMap = (SquareMap)_mapFactory.Maps["SquareMap"];
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_vehicle.CurrentSquareCell = squareMap.StartingCell;
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var optimalPath = _pathPlanner.GenerateOptimalSquarePath(squareMap, _vehicle);
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}
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private object GenerateSquarePath()
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{
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throw new NotImplementedException();
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}
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private Queue<ICell> GenerateHexPath()
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{
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var path = new Queue<ICell>();
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var currentCell = _vehicle.CurrentHexCell;
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var possibles = _hexMap.PossibleMoves(currentCell);
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while (currentCell != _hexMap.LastCell)
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{
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}
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return path;
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}
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}
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}
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