Optimal path for square map
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@@ -1,4 +1,56 @@
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$HEADER$namespace $NAMESPACE$
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using System;
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using System.Collections.Generic;
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using ConsoleApp.Maps;
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namespace ConsoleApp
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{
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public class $CLASS$ {$END$}
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public class PathPlanner : IPathPlanner
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{
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public Queue<ICell> GenerateOptimalSquarePath(SquareMap map, IVehicle vehicle)
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{
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var path = new Queue<ICell>();
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var myCell = map.StartingCell;
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var finished = false;
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var width_cm = (double)(vehicle.DetectorWidth) * 100;
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var swathOffset = (int)Math.Floor((decimal) (width_cm) / 25) + 1;
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var currentHeading = GlobalDirection.North;
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while (!finished)
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{
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var availableMoves = map.PossibleMoves(myCell);
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if (availableMoves.Contains(GlobalDirection.North) && currentHeading == GlobalDirection.North &&
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myCell.Y != map.Height)
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{
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path.Enqueue(map[myCell.X, myCell.Y + 1]);
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myCell = map[myCell.X, myCell.Y + 1];
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}
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else if (availableMoves.Contains(GlobalDirection.South) && currentHeading == GlobalDirection.South && myCell.Y != 0)
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{
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path.Enqueue(map[myCell.X, myCell.Y - 1]);
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myCell = map[myCell.X, myCell.Y - 1];
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}
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else
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{
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if (myCell.X + swathOffset >= map.Width)
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{
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finished = true;
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}
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else
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{
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for (int i = myCell.X; i < myCell.X + swathOffset; i++)
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{
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path.Enqueue(map[i, myCell.Y]);
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}
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myCell = map[myCell.X+swathOffset, myCell.Y];
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if (currentHeading == GlobalDirection.North)
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currentHeading = GlobalDirection.South;
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else if (currentHeading == GlobalDirection.South)
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currentHeading = GlobalDirection.North;
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}
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}
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}
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return path;
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}
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}
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}
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