Optimal path for square map
This commit is contained in:
@@ -9,13 +9,14 @@
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<e p="CoreModule.cs" t="Include" />
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||||
<e p="IJsonDeserializor.cs" t="Include" />
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||||
<e p="IModule.cs" t="Include" />
|
||||
<e p="IPathPlanner.cs" t="Include" />
|
||||
<e p="ISimRunner.cs" t="Include" />
|
||||
<e p="IUserConsole.cs" t="Include" />
|
||||
<e p="IVehicle.cs" t="Include" />
|
||||
<e p="JsonDeserializor.cs" t="Include" />
|
||||
<e p="Maps" t="Include">
|
||||
<e p="Cell.cs" t="Include" />
|
||||
<e p="Direction.cs" t="Include" />
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<e p="GlobalDirection.cs" t="Include" />
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||||
<e p="Heading.cs" t="Include" />
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<e p="HexMap.cs" t="Include" />
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<e p="ICell.cs" t="Include" />
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@@ -27,12 +28,13 @@
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<e p="SquareMap.cs" t="Include" />
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</e>
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<e p="obj" t="ExcludeRecursive">
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<e p="Release" t="Include">
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||||
<e p="Debug" t="Include">
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||||
<e p="netcoreapp3.1" t="Include">
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||||
<e p="ConsoleApp.AssemblyInfo.cs" t="Include" />
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</e>
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</e>
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</e>
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<e p="PathPlanner.cs" t="Include" />
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||||
<e p="Program.cs" t="Include" />
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<e p="SimRunner.cs" t="Include" />
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<e p="UserConsole.cs" t="Include" />
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@@ -43,6 +45,7 @@
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||||
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95
.idea/.idea.RobotIntelFinal/.idea/workspace.xml
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95
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@@ -18,24 +18,18 @@
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<change afterPath="$PROJECT_DIR$/ConsoleApp/Maps/GlobalDirection.cs" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/ConsoleApp/PathPlanner.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/ConsoleApp/Maps/HexMap.cs" beforeDir="false" afterPath="$PROJECT_DIR$/ConsoleApp/Maps/HexMap.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/ConsoleApp/Maps/IHexCell.cs" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/ConsoleApp/Maps/IMap.cs" beforeDir="false" afterPath="$PROJECT_DIR$/ConsoleApp/Maps/IMap.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/ConsoleApp/Maps/IMapFactory.cs" beforeDir="false" afterPath="$PROJECT_DIR$/ConsoleApp/Maps/IMapFactory.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/ConsoleApp/Maps/ISquareCell.cs" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/ConsoleApp/Maps/MapFactory.cs" beforeDir="false" afterPath="$PROJECT_DIR$/ConsoleApp/Maps/MapFactory.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/ConsoleApp/Maps/SquareCell.cs" beforeDir="false" afterPath="$PROJECT_DIR$/ConsoleApp/Maps/Cell.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/ConsoleApp/Maps/SquareMap.cs" beforeDir="false" afterPath="$PROJECT_DIR$/ConsoleApp/Maps/SquareMap.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/ConsoleApp/SimRunner.cs" beforeDir="false" afterPath="$PROJECT_DIR$/ConsoleApp/SimRunner.cs" afterDir="false" />
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@@ -53,11 +47,29 @@
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<setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
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</component>
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<component name="IdeDocumentHistory">
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<changedPaths>
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<option value="$PROJECT_DIR$/ConsoleApp/Maps/Heading.cs" />
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<option value="$PROJECT_DIR$/ConsoleApp/Maps/Direction.cs" />
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<option value="$PROJECT_DIR$/ConsoleApp/Maps/GlobalDirection.cs" />
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<option value="$PROJECT_DIR$/ConsoleApp/Maps/IMap.cs" />
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<option value="$PROJECT_DIR$/ConsoleApp/IPathPlanner.cs" />
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<option value="$PROJECT_DIR$/ConsoleApp/CoreModule.cs" />
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<option value="$PROJECT_DIR$/ConsoleApp/Maps/HexMap.cs" />
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<option value="$PROJECT_DIR$/ConsoleApp/SimRunner.cs" />
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<option value="$PROJECT_DIR$/ConsoleApp/Maps/SquareMap.cs" />
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<option value="$PROJECT_DIR$/ConsoleApp/PathPlanner.cs" />
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@@ -74,14 +86,15 @@
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<option name="EXE_PATH" value="" />
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<option name="EXE_PATH" value="$PROJECT_DIR$/ConsoleApp/bin/Debug/netcoreapp3.1/ConsoleApp.dll" />
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<option name="PROGRAM_PARAMETERS" value="" />
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<option name="WORKING_DIRECTORY" value="" />
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<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/ConsoleApp/bin/Debug/netcoreapp3.1" />
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<option name="PASS_PARENT_ENVS" value="1" />
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<option name="USE_EXTERNAL_CONSOLE" value="0" />
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@@ -91,7 +104,7 @@
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<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
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@@ -114,6 +127,10 @@
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<option name="Build" />
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@@ -129,7 +146,8 @@
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@@ -153,4 +171,49 @@
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<url>file://$PROJECT_DIR$/ConsoleApp/SimRunner.cs</url>
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<line>49</line>
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<properties documentPath="$PROJECT_DIR$/ConsoleApp/SimRunner.cs" initialLine="49" containingFunctionPresentation="method 'SquareSimulation'">
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<url>file://$PROJECT_DIR$/ConsoleApp/SimRunner.cs</url>
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<line>47</line>
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<properties documentPath="$PROJECT_DIR$/ConsoleApp/SimRunner.cs" initialLine="47" containingFunctionPresentation="method 'SquareSimulation'">
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<option name="timeStamp" value="19" />
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<line-breakpoint enabled="true" type="DotNet Breakpoints">
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<url>file://$PROJECT_DIR$/ConsoleApp/PathPlanner.cs</url>
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||||
<line>34</line>
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||||
<properties documentPath="$PROJECT_DIR$/ConsoleApp/PathPlanner.cs" initialLine="34" containingFunctionPresentation="method 'GenerateOptimalSquarePath'">
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<option name="timeStamp" value="24" />
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</project>
|
||||
@@ -13,6 +13,7 @@ namespace ConsoleApp
|
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container.Register<ISimRunner, SimRunner>(Reuse.Singleton);
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container.Register<IVehicle, Vehicle>(Reuse.Singleton);
|
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container.Register<IJsonDeserializor, JsonDeserializor>(Reuse.Singleton);
|
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container.Register<IPathPlanner, PathPlanner>(Reuse.Singleton);
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||||
}
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||||
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||||
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||||
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@@ -1,4 +1,11 @@
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$HEADER$namespace $NAMESPACE$
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using System.Collections.Generic;
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using ConsoleApp.Maps;
|
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|
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namespace ConsoleApp
|
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{
|
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public interface $INTERFACE$ {$END$}
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public interface IPathPlanner
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{
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Queue<ICell> GenerateOptimalSquarePath(SquareMap map, IVehicle vehicle);
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}
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|
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}
|
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@@ -1,7 +1,10 @@
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namespace ConsoleApp.Maps
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{
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public enum Direction
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public enum GlobalDirection
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{
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North,
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South,
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East,
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West
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}
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}
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@@ -1,5 +1,3 @@
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using System.Net.NetworkInformation;
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namespace ConsoleApp.Maps
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{
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public class Oreientation
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@@ -6,8 +6,8 @@ namespace ConsoleApp.Maps
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public class HexMap : IHexMap
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{
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public Cell[,] Map { get; }
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public ICell StartingCell { get; }
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public ICell LastCell { get; }
|
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public Cell StartingCell { get; }
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public Cell LastCell { get; }
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|
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/// <summary>
|
||||
/// Generate Hex map with cells of 25cm X 25cm
|
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@@ -23,9 +23,11 @@ namespace ConsoleApp.Maps
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var xCellCount = (int)Math.Ceiling((decimal) (x) / 25);
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var yCellCount = (int)Math.Ceiling((decimal) (y) / 25);
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//Initialize Map
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Map = new Cell[xCellCount, yCellCount];
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//set last cell;
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StartingCell = Map[0, 0];
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Map = new Cell[xCellCount, yCellCount];
|
||||
for (int r = 0; r < yCellCount; r++) {
|
||||
int r_offset = Convert.ToInt32(Math.Floor(Convert.ToDouble(r)/2));
|
||||
for (int q = r_offset; q < xCellCount - r_offset; q++) {
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||||
@@ -35,7 +37,7 @@ namespace ConsoleApp.Maps
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}
|
||||
}
|
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public List<ICell> PossibleMoves(ICell currentCell)
|
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public List<GlobalDirection> PossibleMoves(ICell currentCell)
|
||||
{
|
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throw new NotImplementedException();
|
||||
}
|
||||
|
||||
@@ -6,8 +6,8 @@ namespace ConsoleApp.Maps
|
||||
public interface IMap
|
||||
{
|
||||
public Cell[,] Map { get; }
|
||||
ICell StartingCell { get; }
|
||||
ICell LastCell { get; }
|
||||
public List<ICell> PossibleMoves(ICell currentCell);
|
||||
Cell StartingCell { get; }
|
||||
Cell LastCell { get; }
|
||||
public List<GlobalDirection> PossibleMoves(ICell currentCell);
|
||||
}
|
||||
}
|
||||
@@ -6,9 +6,14 @@ namespace ConsoleApp.Maps
|
||||
public class SquareMap : ISquareMap
|
||||
{
|
||||
public Cell[,] Map { get;}
|
||||
public ICell StartingCell { get; }
|
||||
public ICell LastCell { get; }
|
||||
public Cell StartingCell { get; }
|
||||
public Cell LastCell { get; }
|
||||
public int Height { get; }
|
||||
public int Width { get; }
|
||||
|
||||
|
||||
private int _mapWidth;
|
||||
private int _mapHeight;
|
||||
public SquareMap(int x, int y)
|
||||
{
|
||||
//convert to cm
|
||||
@@ -18,31 +23,43 @@ namespace ConsoleApp.Maps
|
||||
var xCellCount = (int)Math.Ceiling((decimal) (x) / 25);
|
||||
var yCellCount = (int)Math.Ceiling((decimal) (y) / 25);
|
||||
|
||||
//set Width and height fields
|
||||
_mapWidth = xCellCount-1;
|
||||
_mapHeight = yCellCount-1;
|
||||
Height = _mapHeight;
|
||||
Width = _mapWidth;
|
||||
|
||||
//Initialize Map
|
||||
Map = new Cell[xCellCount, yCellCount];
|
||||
|
||||
//set last cell;
|
||||
StartingCell = Map[0, 0];
|
||||
Map = new Cell[xCellCount, yCellCount];
|
||||
for (int i = 0; i < x; i++)
|
||||
for (int i = 0; i < xCellCount; i++)
|
||||
{
|
||||
for (int j = 0; j < y; j++)
|
||||
for (int j = 0; j < yCellCount; j++)
|
||||
{
|
||||
Map[i,j] = new Cell(i, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public List<ICell> PossibleMoves(ICell currentCell)
|
||||
|
||||
public List<GlobalDirection> PossibleMoves(ICell currentCell)
|
||||
{
|
||||
var forward = (currentCell.X , currentCell.Y + 1);
|
||||
var backwards= (currentCell.X , currentCell.Y - 1);
|
||||
var right = (currentCell.X + 1, currentCell.Y);
|
||||
var left = (currentCell.X - 1, currentCell.Y);
|
||||
var possibles = new List<ICell>();
|
||||
possibles.Add(Map[forward.Item1, forward.Item2]);
|
||||
possibles.Add(Map[backwards.Item1, backwards.Item2]);
|
||||
possibles.Add(Map[right.Item1, right.Item2]);
|
||||
possibles.Add(Map[left.Item1, left.Item2]);
|
||||
|
||||
var possibles = new List<GlobalDirection>();
|
||||
if (currentCell.X != 0)
|
||||
possibles.Add(GlobalDirection.West);
|
||||
if (currentCell.X != _mapWidth)
|
||||
possibles.Add(GlobalDirection.East);
|
||||
if (currentCell.Y != _mapHeight)
|
||||
possibles.Add(GlobalDirection.North);
|
||||
if (currentCell.Y != 0)
|
||||
possibles.Add(GlobalDirection.South);
|
||||
|
||||
return possibles;
|
||||
}
|
||||
|
||||
public Cell this[in int x, in int y] => Map[x, y];
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,56 @@
|
||||
$HEADER$namespace $NAMESPACE$
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using ConsoleApp.Maps;
|
||||
|
||||
namespace ConsoleApp
|
||||
{
|
||||
public class $CLASS$ {$END$}
|
||||
public class PathPlanner : IPathPlanner
|
||||
{
|
||||
public Queue<ICell> GenerateOptimalSquarePath(SquareMap map, IVehicle vehicle)
|
||||
{
|
||||
var path = new Queue<ICell>();
|
||||
var myCell = map.StartingCell;
|
||||
var finished = false;
|
||||
var width_cm = (double)(vehicle.DetectorWidth) * 100;
|
||||
var swathOffset = (int)Math.Floor((decimal) (width_cm) / 25) + 1;
|
||||
var currentHeading = GlobalDirection.North;
|
||||
while (!finished)
|
||||
{
|
||||
var availableMoves = map.PossibleMoves(myCell);
|
||||
if (availableMoves.Contains(GlobalDirection.North) && currentHeading == GlobalDirection.North &&
|
||||
myCell.Y != map.Height)
|
||||
{
|
||||
path.Enqueue(map[myCell.X, myCell.Y + 1]);
|
||||
myCell = map[myCell.X, myCell.Y + 1];
|
||||
}
|
||||
else if (availableMoves.Contains(GlobalDirection.South) && currentHeading == GlobalDirection.South && myCell.Y != 0)
|
||||
{
|
||||
path.Enqueue(map[myCell.X, myCell.Y - 1]);
|
||||
myCell = map[myCell.X, myCell.Y - 1];
|
||||
}
|
||||
else
|
||||
{
|
||||
if (myCell.X + swathOffset >= map.Width)
|
||||
{
|
||||
finished = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = myCell.X; i < myCell.X + swathOffset; i++)
|
||||
{
|
||||
path.Enqueue(map[i, myCell.Y]);
|
||||
}
|
||||
myCell = map[myCell.X+swathOffset, myCell.Y];
|
||||
if (currentHeading == GlobalDirection.North)
|
||||
currentHeading = GlobalDirection.South;
|
||||
else if (currentHeading == GlobalDirection.South)
|
||||
currentHeading = GlobalDirection.North;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return path;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10,58 +10,42 @@ namespace ConsoleApp
|
||||
{
|
||||
private IMapFactory _mapFactory;
|
||||
private IVehicle _vehicle;
|
||||
private IMap _squareMap;
|
||||
private IMap _hexMap;
|
||||
|
||||
private int _cellWidth;
|
||||
private IPathPlanner _pathPlanner;
|
||||
|
||||
|
||||
public SimRunner(IMapFactory mapFactory, IVehicle vehicle)
|
||||
public SimRunner(IMapFactory mapFactory, IVehicle vehicle, IPathPlanner pathPlanner)
|
||||
{
|
||||
_squareMap = mapFactory.Maps["SquareMap"];
|
||||
_hexMap = mapFactory.Maps["HexMap"];
|
||||
|
||||
_cellWidth = mapFactory.CellWidth;
|
||||
_mapFactory = mapFactory;
|
||||
_vehicle = vehicle;
|
||||
_pathPlanner = pathPlanner;
|
||||
}
|
||||
|
||||
public void Run()
|
||||
{
|
||||
_vehicle.CurrentHexCell = _hexMap.StartingCell;
|
||||
_vehicle.CurrentSquareCell = _squareMap.StartingCell;
|
||||
var squareTask = Task.Run(() => SquareSimulation());
|
||||
var hexTask = Task.Run(() => HexSimulation());
|
||||
while(!squareTask.IsCompleted && !hexTask.IsCompleted){Thread.Sleep(500);}
|
||||
|
||||
SquareSimulation();
|
||||
// var hexTask = Task.Run(() => HexSimulation());
|
||||
// while(!squareTask.IsCompleted && !hexTask.IsCompleted){Thread.Sleep(500);}
|
||||
|
||||
}
|
||||
|
||||
private void HexSimulation()
|
||||
{
|
||||
|
||||
var optimalPath = GenerateHexPath();
|
||||
var hexMap = (HexMap)_mapFactory.Maps["HexMap"];
|
||||
_vehicle.CurrentHexCell = hexMap.StartingCell;
|
||||
}
|
||||
|
||||
|
||||
private void SquareSimulation()
|
||||
{
|
||||
var optimalPath = GenerateSquarePath();
|
||||
var squareMap = (SquareMap)_mapFactory.Maps["SquareMap"];
|
||||
_vehicle.CurrentSquareCell = squareMap.StartingCell;
|
||||
var optimalPath = _pathPlanner.GenerateOptimalSquarePath(squareMap, _vehicle);
|
||||
}
|
||||
|
||||
private object GenerateSquarePath()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
private Queue<ICell> GenerateHexPath()
|
||||
{
|
||||
var path = new Queue<ICell>();
|
||||
var currentCell = _vehicle.CurrentHexCell;
|
||||
var possibles = _hexMap.PossibleMoves(currentCell);
|
||||
while (currentCell != _hexMap.LastCell)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
return path;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user