using System.Collections.Generic; using ConsoleApp.Maps; using HexCore; namespace ConsoleApp { public interface ISimulationResults { void WriteResults(); int HexTotalMoves { get; set; } int HexBombsFound { get; set; } int TotalBombs { get; set; } List HexPath { get; set; } List HexMappedBombs { get; set; } List Mines { get; set; } int HexClearedCells { get; set; } int HexUnClearedCells { get; set; } List SquarePath { get; set; } List SquareMappedBombs { get; set; } int SquareCellsUncleared { get; set; } int SquareCellsCleared { get; set; } int SquareBombsFound { get; set; } int SquareTotalMoves { get; set; } List SquareCoveredCells { get; set; } List HexCoveredCells { get; set; } } }