using System; namespace ConsoleApp.Maps { public enum Coverage { //Order here matters these are cast to ints for the heuristic algorithm Uncovered, Covered } public class Cell : ICell { public int X { get; } public int Y { get; } public Coverage Coverage { get; set; } public bool Blocked { get; set; } public Cell(int x, int y) { X = x; Y = y; Coverage = Coverage.Uncovered; Blocked = false; } } }