using System.Collections.Generic; using HexCore; namespace ConsoleApp.PathPlanners { public class ReactivePathPlanner : IReactivePathPlanner { public Queue ReactiveHexPath { get; } public ReactivePathPlanner() { ReactiveHexPath = new Queue(); } public void GenerateReactiveHexPath(Graph graph, ref List optimalPath, Coordinate2D minePosition) { } } }