82 lines
2.8 KiB
C#
82 lines
2.8 KiB
C#
using System;
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using System.Collections.Generic;
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using HexCore;
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namespace ConsoleApp.Maps
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{
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public class HexMap : IHexMap
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{
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private int _mapHeight;
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private int _mapWidth;
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public Cell[,] Map { get; }
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public Cell StartingCell { get; }
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public Cell LastCell { get; }
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public Graph HexGraph { get; }
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/// <summary>
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/// Generate Hex map with cells of 25cm X 25cm
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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public HexMap(int x, int y)
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{
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//convert to cm
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x *= 100;
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y *= 100;
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//calculate number of cells on x and y axis
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var xCellCount = (int)Math.Ceiling((decimal) (x) / 25);
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var yCellCount = (int)Math.Ceiling((decimal) (y) / 25);
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_mapHeight = yCellCount;
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_mapWidth = xCellCount;
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//Initialize Map
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Map = new Cell[xCellCount, yCellCount];
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//set Starting cell;
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StartingCell = Map[0, 0];
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var unclearedTerrain = new TerrainType(1, "uncleared");
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var clearedTerrain = new TerrainType(2, "cleared");
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//Populate Map
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var list = new List<CellState>();
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for (int i = 0; i < _mapHeight; i++)
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{
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for (int j = 0; j < _mapWidth; j++)
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{
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list.Add(new CellState(false, new Coordinate2D(i, j, OffsetTypes.OddRowsRight), unclearedTerrain));
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}
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}
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var movement = new MovementType(1, "default");
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var movementTypes = new MovementTypes(
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new ITerrainType[] { unclearedTerrain, clearedTerrain },
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new Dictionary<IMovementType, Dictionary<ITerrainType, int>>
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{
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[movement] = new Dictionary<ITerrainType, int>
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{
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[unclearedTerrain] = 1,
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[clearedTerrain] = 2
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}
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}
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);
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HexGraph = GraphFactory.CreateRectangularGraph(_mapWidth, _mapHeight, movementTypes, unclearedTerrain);
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}
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public List<GlobalDirection> PossibleMoves(ICell currentCell)
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{
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var x = currentCell.X;
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var y = currentCell.Y;
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var possibles = new List<GlobalDirection>();
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if(currentCell.Y != _mapHeight)
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possibles.Add(GlobalDirection.North);
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if(currentCell.Y != 0)
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possibles.Add(GlobalDirection.South);
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if(currentCell.X != _mapWidth && currentCell.Y != _mapHeight)
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possibles.Add(GlobalDirection.NorthEast);
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return possibles;
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}
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}
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} |