58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using HexCore;
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using ImTools;
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namespace ConsoleApp.Maps
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{
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public class HexMap : IHexMap
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{
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public int Width { get; }
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public int Height { get; }
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public Graph Graph { get; }
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public OffsetTypes OffsetType { get; }
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public MovementType DefaultMovement { get; }
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public TerrainType ClearedTerrain { get; }
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public TerrainType UnclearedTerrain { get; }
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/// <summary>
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/// Generate Hex map with cells of 25cm X 25cm
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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public HexMap(int x, int y)
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{
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//Set Offset Type for 2d -> 3d conversion
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OffsetType = OffsetTypes.OddRowsRight;
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Height = y;
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Width = x;
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UnclearedTerrain = new TerrainType(1, "uncleared");
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ClearedTerrain = new TerrainType(2, "cleared");
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DefaultMovement = new MovementType(1, "default");
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var movementTypes = new MovementTypes(
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new ITerrainType[] { UnclearedTerrain, ClearedTerrain },
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new Dictionary<IMovementType, Dictionary<ITerrainType, int>>
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{
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[DefaultMovement] = new Dictionary<ITerrainType, int>
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{
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[UnclearedTerrain] = 1,
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[ClearedTerrain] = 2
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}
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}
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);
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Graph = GraphFactory.CreateRectangularGraph(Width, Height, movementTypes, UnclearedTerrain);
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}
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}
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} |