17 lines
532 B
C#
17 lines
532 B
C#
using System.Collections.Generic;
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using ConsoleApp.Maps;
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using HexCore;
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namespace ConsoleApp.PathPlanners
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{
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public interface IReactivePathPlanner
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{
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Queue<Coordinate2D> ReactiveHexPath { get; }
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void GenerateReactiveHexPath(IHexMap hexMap, Queue<Coordinate2D> optimalPath, Coordinate2D vehicleCurrentHexCell);
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Queue<ICell> ReactiveSquarePath { get; }
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void GenerateReactiveSquarePath(ISquareMap squareMap, Queue<ICell> optimalPath,
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ICell vehicleCurrentSquareCell);
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}
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} |