62 lines
1.8 KiB
C#
62 lines
1.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using HexCore;
|
|
using ImTools;
|
|
|
|
namespace ConsoleApp.Maps
|
|
{
|
|
public class HexMap : IHexMap
|
|
{
|
|
|
|
public int Width { get; }
|
|
|
|
public int Height { get; }
|
|
|
|
public Graph Graph { get; }
|
|
|
|
public OffsetTypes OffsetType { get; }
|
|
public MovementType DefaultMovement { get; }
|
|
|
|
|
|
/// <summary>
|
|
/// Generate Hex map with cells of 25cm X 25cm
|
|
/// </summary>
|
|
/// <param name="x"></param>
|
|
/// <param name="y"></param>
|
|
public HexMap(int x, int y)
|
|
{
|
|
//Set Offset Type for 2d -> 3d conversion
|
|
OffsetType = OffsetTypes.OddRowsRight;
|
|
//convert to cm
|
|
x *= 100;
|
|
y *= 100;
|
|
|
|
//calculate number of cells on x and y axis
|
|
var xCellCount = (int)Math.Ceiling((decimal) (x) / 25);
|
|
var yCellCount = (int)Math.Ceiling((decimal) (y) / 25);
|
|
|
|
Height = yCellCount;
|
|
Width = xCellCount;
|
|
|
|
var unclearedTerrain = new TerrainType(1, "uncleared");
|
|
var clearedTerrain = new TerrainType(2, "cleared");
|
|
|
|
DefaultMovement = new MovementType(1, "default");
|
|
var movementTypes = new MovementTypes(
|
|
new ITerrainType[] { unclearedTerrain, clearedTerrain },
|
|
new Dictionary<IMovementType, Dictionary<ITerrainType, int>>
|
|
{
|
|
[DefaultMovement] = new Dictionary<ITerrainType, int>
|
|
{
|
|
[unclearedTerrain] = 1,
|
|
[clearedTerrain] = 2
|
|
}
|
|
}
|
|
);
|
|
Graph = GraphFactory.CreateRectangularGraph(Width, Height, movementTypes, unclearedTerrain);
|
|
}
|
|
|
|
|
|
}
|
|
} |