48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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namespace ConsoleApp.Maps
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{
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public class SquareMap : ISquareMap
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{
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public Cell[,] Map { get;}
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public ICell StartingCell { get; }
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public ICell LastCell { get; }
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public SquareMap(int x, int y)
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{
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//convert to cm
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x *= 100;
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y *= 100;
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//calculate number of cells on x and y axis
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var xCellCount = (int)Math.Ceiling((decimal) (x) / 25);
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var yCellCount = (int)Math.Ceiling((decimal) (y) / 25);
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//set last cell;
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StartingCell = Map[0, 0];
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Map = new Cell[xCellCount, yCellCount];
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for (int i = 0; i < x; i++)
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{
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for (int j = 0; j < y; j++)
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{
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Map[i,j] = new Cell(i, j);
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}
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}
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}
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public List<ICell> PossibleMoves(ICell currentCell)
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{
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var forward = (currentCell.X , currentCell.Y + 1);
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var backwards= (currentCell.X , currentCell.Y - 1);
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var right = (currentCell.X + 1, currentCell.Y);
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var left = (currentCell.X - 1, currentCell.Y);
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var possibles = new List<ICell>();
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possibles.Add(Map[forward.Item1, forward.Item2]);
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possibles.Add(Map[backwards.Item1, backwards.Item2]);
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possibles.Add(Map[right.Item1, right.Item2]);
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possibles.Add(Map[left.Item1, left.Item2]);
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return possibles;
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}
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}
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} |