Files
robot_intelligence_final_pr…/ConsoleApp/PathPlanners/PathPlanner.cs
2020-12-16 04:02:37 -07:00

122 lines
4.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using ConsoleApp.Maps;
using ConsoleApp.Sim;
using HexCore;
namespace ConsoleApp.PathPlanners
{
public class PathPlanner : IPathPlanner
{
public Queue<ICell> GenerateOptimalSquarePath(ISquareMap map, IVehicle vehicle)
{
var path = new Queue<ICell>();
var myCell = map.StartingCell;
var finished = false;
var width_cm = (double)(vehicle.DetectorRadius) * 100 * 2;
var swathOffset = (int)Math.Floor((decimal) (width_cm) / 25) + 1;
var currentHeading = GlobalDirection.North;
while (!finished)
{
var availableMoves = map.PossibleMoves(myCell);
if (availableMoves.Contains(GlobalDirection.North) && currentHeading == GlobalDirection.North &&
myCell.Y != map.Height)
{
path.Enqueue(map.GetCell(myCell.X, myCell.Y + 1));
myCell = map.GetCell(myCell.X, myCell.Y + 1);
}
else if (availableMoves.Contains(GlobalDirection.South) && currentHeading == GlobalDirection.South && myCell.Y != 0)
{
path.Enqueue(map.GetCell(myCell.X, myCell.Y - 1));
myCell = map.GetCell(myCell.X, myCell.Y - 1);
}
else
{
if (myCell.X + swathOffset >= map.Width)
{
finished = true;
}
else
{
for (int i = myCell.X; i < myCell.X + swathOffset; i++)
{
path.Enqueue(map.GetCell(i, myCell.Y));
}
myCell = map.GetCell(myCell.X+swathOffset, myCell.Y);
if (currentHeading == GlobalDirection.North)
currentHeading = GlobalDirection.South;
else if (currentHeading == GlobalDirection.South)
currentHeading = GlobalDirection.North;
}
}
}
return path;
}
public Queue<Coordinate2D> GenerateOptimalHexPath(IHexMap hexMap, IVehicle vehicle)
{
var currentPostion = vehicle.CurrentHexCell;
var currentHeading = GlobalDirection.East;
var finished = false;
var path = new List<Coordinate2D>();
while (!finished)
{
//Heading East
if (currentHeading == GlobalDirection.East)
{
path.AddRange(hexMap.Graph.GetShortestPath(
currentPostion,
new Coordinate2D(hexMap.Width-1, currentPostion.Y, hexMap.OffsetType),
hexMap.DefaultMovement));
currentPostion = new Coordinate2D(hexMap.Width-1, currentPostion.Y, hexMap.OffsetType);
}
//Heading West
else if (currentHeading == GlobalDirection.West)
{
path.AddRange(hexMap.Graph.GetShortestPath(
currentPostion,
new Coordinate2D(0, currentPostion.Y, hexMap.OffsetType),
hexMap.DefaultMovement));
currentPostion = new Coordinate2D(0, currentPostion.Y, hexMap.OffsetType);
}
//Check for finish
if (currentPostion.Y + (vehicle.DetectorRadius * 2) >= hexMap.Height - 1)
{
finished = true;
break;
}
//Move Up edges of map
var tmpPosition = currentPostion;
var range = hexMap.Graph.GetRange(currentPostion, vehicle.DetectorRadius * 2);
for (var i = currentPostion.Y; i < currentPostion.Y + vehicle.DetectorRadius * 2; i++)
{
var newCoord = new Coordinate2D(currentPostion.X, i, hexMap.OffsetType);
if (range.Contains(newCoord))
tmpPosition = newCoord;
}
path.AddRange(hexMap.Graph.GetShortestPath(
currentPostion,
tmpPosition,
hexMap.DefaultMovement));
currentPostion = tmpPosition;
if (currentHeading == GlobalDirection.East)
currentHeading = GlobalDirection.West;
else
currentHeading = GlobalDirection.East;
}
return new Queue<Coordinate2D>(path);
}
}
}