Did a lot of work just unit testing left
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@@ -1,6 +1,9 @@
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using System;
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using System.Drawing;
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using System.IO;
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using System.IO.Compression;
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using Shapes;
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using Image = Shapes.Image;
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using Point = Shapes.Point;
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using Rectangle = Shapes.Rectangle;
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@@ -11,26 +14,55 @@ namespace Temp
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static void Main(string[] args)
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{
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var circle = new Circle(new Point(20, 20), 4);
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Console.WriteLine("Hello World!");
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Console.WriteLine($"({circle.CenterPoint.X}, {circle.CenterPoint.Y})");
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circle.Move(5,5);
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Console.WriteLine($"({circle.CenterPoint.X}, {circle.CenterPoint.Y})");
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var line = new Line(3, 4, 4, 5);
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var tmp = line.ComputeLength();
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var point = new Point(3, 3);
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point.Color = Color.Aqua;
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var rectangle = new Rectangle(new Point(3,3), new Point(7,3), new Point(7,6), new Point(3,6));
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var rectangle = new Rectangle(new Point(3,3), new Point(5,3), new Point(5,5), new Point(3,5));
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//var rectangle2 = new Rectangle(new Point(3,0), new Point(3,0), new Point(3,2), new Point(0,3));
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Console.WriteLine($"({rectangle.Points[0].X}, {rectangle.Points[0].Y}), ({rectangle.Points[1].X}, {rectangle.Points[1].Y}), ({rectangle.Points[2].X}, {rectangle.Points[2].Y}), ({rectangle.Points[3].X}, {rectangle.Points[3].Y}) Height:{rectangle.CalculateHeight()} Width:{rectangle.CalculateWidth()} Center: {rectangle.CenterPoint.X}, {rectangle.CenterPoint.Y}");
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rectangle.Rotate(180);
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Console.WriteLine($"({rectangle.Points[0].X}, {rectangle.Points[0].Y}), ({rectangle.Points[1].X}, {rectangle.Points[1].Y}), ({rectangle.Points[2].X}, {rectangle.Points[2].Y}), ({rectangle.Points[3].X}, {rectangle.Points[3].Y}) Height:{rectangle.CalculateHeight()} Width:{rectangle.CalculateWidth()} Center: {rectangle.CenterPoint.X}, {rectangle.CenterPoint.Y}");
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rectangle.Rotate(180);
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Console.WriteLine($"({rectangle.Points[0].X}, {rectangle.Points[0].Y}), ({rectangle.Points[1].X}, {rectangle.Points[1].Y}), ({rectangle.Points[2].X}, {rectangle.Points[2].Y}), ({rectangle.Points[3].X}, {rectangle.Points[3].Y}) Height:{rectangle.CalculateHeight()} Width:{rectangle.CalculateWidth()} Center: {rectangle.CenterPoint.X}, {rectangle.CenterPoint.Y}");
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// rectangle.Rotate(180);
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// Console.WriteLine($"({rectangle.Points[0].X}, {rectangle.Points[0].Y}), ({rectangle.Points[1].X}, {rectangle.Points[1].Y}), ({rectangle.Points[2].X}, {rectangle.Points[2].Y}), ({rectangle.Points[3].X}, {rectangle.Points[3].Y}) Height:{rectangle.CalculateHeight()} Width:{rectangle.CalculateWidth()} Center: {rectangle.CenterPoint.X}, {rectangle.CenterPoint.Y}");
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// rectangle.Rotate(180);
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// Console.WriteLine($"({rectangle.Points[0].X}, {rectangle.Points[0].Y}), ({rectangle.Points[1].X}, {rectangle.Points[1].Y}), ({rectangle.Points[2].X}, {rectangle.Points[2].Y}), ({rectangle.Points[3].X}, {rectangle.Points[3].Y}) Height:{rectangle.CalculateHeight()} Width:{rectangle.CalculateWidth()} Center: {rectangle.CenterPoint.X}, {rectangle.CenterPoint.Y}");
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rectangle.Move(15,10);
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// Console.WriteLine($"({rectangle.Points[50].X}, {rectangle.Points[50].Y}), ({rectangle.Points[100].X}, {rectangle.Points[50].Y}), ({rectangle.Points[100].X}, {rectangle.Points[100].Y}), ({rectangle.Points[50].X}, {rectangle.Points[100].Y}) Height:{rectangle.CalculateHeight()} Width:{rectangle.CalculateWidth()} Center: {rectangle.CenterPoint.X}, {rectangle.CenterPoint.Y}");
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var triangle = new Triangle(new Point(3,3), new Point(7,3), new Point(7,6));
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Console.WriteLine($"({triangle.Points[0].X}, {triangle.Points[0].Y}) ({triangle.Points[1].X}, {triangle.Points[1].Y}) ({triangle.Points[2].X}, {triangle.Points[2].Y}) Center: ({triangle.CenterPoint.X}, {triangle.CenterPoint.Y}) Area = {triangle.ComputeArea()} Height: {triangle.Height}");
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Console.WriteLine($"\n \n ({triangle.Points[0].X}, {triangle.Points[0].Y}) ({triangle.Points[1].X}, {triangle.Points[1].Y}) ({triangle.Points[2].X}, {triangle.Points[2].Y}) Center: ({triangle.CenterPoint.X}, {triangle.CenterPoint.Y}) Area = {triangle.ComputeArea()} Height: {triangle.Height}");
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triangle.Rotate(30);
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Console.WriteLine($"({triangle.Points[0].X}, {triangle.Points[0].Y}) ({triangle.Points[1].X}, {triangle.Points[1].Y}) ({triangle.Points[2].X}, {triangle.Points[2].Y}) Center: ({triangle.CenterPoint.X}, {triangle.CenterPoint.Y}) Area = {triangle.ComputeArea()} Height: {triangle.Height}");
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var composite = new CompositeShape();
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composite.Add(new Rectangle(new Point(500, 500), new Size(100, 100) ));
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// composite.Add(triangle);
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var composite2 = new CompositeShape();
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composite2.Add(composite);
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FileStream save = new FileStream(@"/Users/bradybodily/Documents/testing/testing.jpg", FileMode.Create);
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composite.Draw(save);
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composite2.RemoveShape(composite);
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composite.RemoveAllShapes();
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FileStream wf = new FileStream(@"/Users/bradybodily/Documents/testing/test.txt", FileMode.Create);
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triangle.Save(wf);
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FileStream fs = new FileStream(@"/Users/bradybodily/Documents/testing/test.txt", FileMode.Open);
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var triangle2 = new ShapeFactory().GetShapeFromFile<Triangle>(fs);
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Console.WriteLine($"({triangle2.Points[0].X}, {triangle2.Points[0].Y}) ({triangle2.Points[1].X}, {triangle2.Points[1].Y}) ({triangle2.Points[2].X}, {triangle2.Points[2].Y}) Center: ({triangle2.CenterPoint.X}, {triangle2.CenterPoint.Y}) Area = {triangle2.ComputeArea()} Height: {triangle2.Height}");
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FileStream imf = new FileStream(@"/Users/bradybodily/Documents/testing/visual-reverse-image-search-v2_intro.jpg", FileMode.Create);
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Image i = new Image(new Point(20,20), new Size(20, 20), imf );
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}
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}
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}
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