Did a lot of work just unit testing left

This commit is contained in:
2019-10-25 02:30:49 -06:00
parent 8d6ba5df72
commit 6901925c69
15 changed files with 508 additions and 74 deletions

View File

@@ -1,6 +1,9 @@
using System;
using System.Drawing;
using System.IO;
using System.IO.Compression;
using Shapes;
using Image = Shapes.Image;
using Point = Shapes.Point;
using Rectangle = Shapes.Rectangle;
@@ -11,26 +14,55 @@ namespace Temp
static void Main(string[] args)
{
var circle = new Circle(new Point(20, 20), 4);
Console.WriteLine("Hello World!");
Console.WriteLine($"({circle.CenterPoint.X}, {circle.CenterPoint.Y})");
circle.Move(5,5);
Console.WriteLine($"({circle.CenterPoint.X}, {circle.CenterPoint.Y})");
var line = new Line(3, 4, 4, 5);
var tmp = line.ComputeLength();
var point = new Point(3, 3);
point.Color = Color.Aqua;
var rectangle = new Rectangle(new Point(3,3), new Point(7,3), new Point(7,6), new Point(3,6));
var rectangle = new Rectangle(new Point(3,3), new Point(5,3), new Point(5,5), new Point(3,5));
//var rectangle2 = new Rectangle(new Point(3,0), new Point(3,0), new Point(3,2), new Point(0,3));
Console.WriteLine($"({rectangle.Points[0].X}, {rectangle.Points[0].Y}), ({rectangle.Points[1].X}, {rectangle.Points[1].Y}), ({rectangle.Points[2].X}, {rectangle.Points[2].Y}), ({rectangle.Points[3].X}, {rectangle.Points[3].Y}) Height:{rectangle.CalculateHeight()} Width:{rectangle.CalculateWidth()} Center: {rectangle.CenterPoint.X}, {rectangle.CenterPoint.Y}");
rectangle.Rotate(180);
Console.WriteLine($"({rectangle.Points[0].X}, {rectangle.Points[0].Y}), ({rectangle.Points[1].X}, {rectangle.Points[1].Y}), ({rectangle.Points[2].X}, {rectangle.Points[2].Y}), ({rectangle.Points[3].X}, {rectangle.Points[3].Y}) Height:{rectangle.CalculateHeight()} Width:{rectangle.CalculateWidth()} Center: {rectangle.CenterPoint.X}, {rectangle.CenterPoint.Y}");
rectangle.Rotate(180);
Console.WriteLine($"({rectangle.Points[0].X}, {rectangle.Points[0].Y}), ({rectangle.Points[1].X}, {rectangle.Points[1].Y}), ({rectangle.Points[2].X}, {rectangle.Points[2].Y}), ({rectangle.Points[3].X}, {rectangle.Points[3].Y}) Height:{rectangle.CalculateHeight()} Width:{rectangle.CalculateWidth()} Center: {rectangle.CenterPoint.X}, {rectangle.CenterPoint.Y}");
// rectangle.Rotate(180);
// Console.WriteLine($"({rectangle.Points[0].X}, {rectangle.Points[0].Y}), ({rectangle.Points[1].X}, {rectangle.Points[1].Y}), ({rectangle.Points[2].X}, {rectangle.Points[2].Y}), ({rectangle.Points[3].X}, {rectangle.Points[3].Y}) Height:{rectangle.CalculateHeight()} Width:{rectangle.CalculateWidth()} Center: {rectangle.CenterPoint.X}, {rectangle.CenterPoint.Y}");
// rectangle.Rotate(180);
// Console.WriteLine($"({rectangle.Points[0].X}, {rectangle.Points[0].Y}), ({rectangle.Points[1].X}, {rectangle.Points[1].Y}), ({rectangle.Points[2].X}, {rectangle.Points[2].Y}), ({rectangle.Points[3].X}, {rectangle.Points[3].Y}) Height:{rectangle.CalculateHeight()} Width:{rectangle.CalculateWidth()} Center: {rectangle.CenterPoint.X}, {rectangle.CenterPoint.Y}");
rectangle.Move(15,10);
// Console.WriteLine($"({rectangle.Points[50].X}, {rectangle.Points[50].Y}), ({rectangle.Points[100].X}, {rectangle.Points[50].Y}), ({rectangle.Points[100].X}, {rectangle.Points[100].Y}), ({rectangle.Points[50].X}, {rectangle.Points[100].Y}) Height:{rectangle.CalculateHeight()} Width:{rectangle.CalculateWidth()} Center: {rectangle.CenterPoint.X}, {rectangle.CenterPoint.Y}");
var triangle = new Triangle(new Point(3,3), new Point(7,3), new Point(7,6));
Console.WriteLine($"({triangle.Points[0].X}, {triangle.Points[0].Y}) ({triangle.Points[1].X}, {triangle.Points[1].Y}) ({triangle.Points[2].X}, {triangle.Points[2].Y}) Center: ({triangle.CenterPoint.X}, {triangle.CenterPoint.Y}) Area = {triangle.ComputeArea()} Height: {triangle.Height}");
Console.WriteLine($"\n \n ({triangle.Points[0].X}, {triangle.Points[0].Y}) ({triangle.Points[1].X}, {triangle.Points[1].Y}) ({triangle.Points[2].X}, {triangle.Points[2].Y}) Center: ({triangle.CenterPoint.X}, {triangle.CenterPoint.Y}) Area = {triangle.ComputeArea()} Height: {triangle.Height}");
triangle.Rotate(30);
Console.WriteLine($"({triangle.Points[0].X}, {triangle.Points[0].Y}) ({triangle.Points[1].X}, {triangle.Points[1].Y}) ({triangle.Points[2].X}, {triangle.Points[2].Y}) Center: ({triangle.CenterPoint.X}, {triangle.CenterPoint.Y}) Area = {triangle.ComputeArea()} Height: {triangle.Height}");
var composite = new CompositeShape();
composite.Add(new Rectangle(new Point(500, 500), new Size(100, 100) ));
// composite.Add(triangle);
var composite2 = new CompositeShape();
composite2.Add(composite);
FileStream save = new FileStream(@"/Users/bradybodily/Documents/testing/testing.jpg", FileMode.Create);
composite.Draw(save);
composite2.RemoveShape(composite);
composite.RemoveAllShapes();
FileStream wf = new FileStream(@"/Users/bradybodily/Documents/testing/test.txt", FileMode.Create);
triangle.Save(wf);
FileStream fs = new FileStream(@"/Users/bradybodily/Documents/testing/test.txt", FileMode.Open);
var triangle2 = new ShapeFactory().GetShapeFromFile<Triangle>(fs);
Console.WriteLine($"({triangle2.Points[0].X}, {triangle2.Points[0].Y}) ({triangle2.Points[1].X}, {triangle2.Points[1].Y}) ({triangle2.Points[2].X}, {triangle2.Points[2].Y}) Center: ({triangle2.CenterPoint.X}, {triangle2.CenterPoint.Y}) Area = {triangle2.ComputeArea()} Height: {triangle2.Height}");
FileStream imf = new FileStream(@"/Users/bradybodily/Documents/testing/visual-reverse-image-search-v2_intro.jpg", FileMode.Create);
Image i = new Image(new Point(20,20), new Size(20, 20), imf );
}
}
}