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Hw6/Archive.zip
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Hw6/Archive.zip
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@@ -20,7 +20,7 @@ void LifeSimulator::insertPattern(const Pattern& pattern, std::uint8_t startX, s
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{
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startX += 1;
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startY += 1;
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std::cout << pattern.getCell(0, 0) << std::endl;
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// std::cout << pattern.getCell(0, 0) << std::endl;
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if (((currentScreen.size() - 1) >= pattern.getSizeY() + startY) &&
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(pattern.getSizeX() + startX) <= (currentScreen[0].size() - 1))
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{
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@@ -12,7 +12,7 @@ class PatternAcorn : public Pattern
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private:
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std::uint8_t X;
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std::uint8_t Y;
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std::array<std::array<bool, 4>, 4> cells{};
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std::array<std::array<bool, 9>, 5> cells{};
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public:
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PatternAcorn();
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@@ -26,7 +26,7 @@ class PatternAcorn : public Pattern
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};
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[[nodiscard]] bool getCell(std::uint8_t x, std::uint8_t y) const override
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{
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return cells[x][y];
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return cells[y][x];
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};
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};
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@@ -26,7 +26,7 @@ class PatternBlinker : public Pattern
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};
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[[nodiscard]] bool getCell(std::uint8_t x, std::uint8_t y) const override
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{
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return cells[x][y];
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return cells[y][x];
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};
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};
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@@ -25,7 +25,7 @@ class PatternBlock : public Pattern
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};
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[[nodiscard]] bool getCell(std::uint8_t x, std::uint8_t y) const override
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{
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return cells[x][y];
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return cells[y][x];
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};
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};
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@@ -26,7 +26,7 @@ class PatternGlider : public Pattern
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};
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[[nodiscard]] bool getCell(std::uint8_t x, std::uint8_t y) const override
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{
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return cells[x][y];
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return cells[y][x];
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};
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};
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@@ -14,7 +14,6 @@ PatternGosperGliderGun::PatternGosperGliderGun() :
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cells[i][j] = false;
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}
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}
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//Guns
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cells[3][35] = true;
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cells[3][36] = true;
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@@ -12,7 +12,7 @@ class PatternGosperGliderGun : public Pattern
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private:
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std::uint8_t X;
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std::uint8_t Y;
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std::array<std::array<bool, 4>, 4> cells{};
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std::array<std::array<bool, 38>, 11> cells{};
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public:
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PatternGosperGliderGun();
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@@ -26,7 +26,7 @@ class PatternGosperGliderGun : public Pattern
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};
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[[nodiscard]] bool getCell(std::uint8_t x, std::uint8_t y) const override
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{
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return cells[x][y];
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return cells[y][x];
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};
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};
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@@ -22,5 +22,4 @@ void RendererConsole::render(const LifeSimulator& simulation)
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}
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}
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}
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//rlutil::showcursor();
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}
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43
Hw6/main.cpp
43
Hw6/main.cpp
@@ -14,26 +14,29 @@
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int main()
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{
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RendererConsole rendererConsole = RendererConsole();
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LifeSimulator lifeSimulator = LifeSimulator(100, 100);
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RendererConsole rendererConsole;
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PatternAcorn patternAcorn;
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PatternBlock patternBlock;
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PatternGosperGliderGun patternGosperGliderGun;
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PatternGlider patternGlider;
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PatternBlinker patternBlinker;
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LifeSimulator lifeSimulator = LifeSimulator(100, 28);
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LifeSimulator lifeSimulator1 = LifeSimulator(100, 28);
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LifeSimulator lifeSimulator2 = LifeSimulator(100, 28);
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PatternBlinker patternBlinker = PatternBlinker();
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lifeSimulator.insertPattern(patternBlinker, 50, 10);
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PatternGlider patternGlider = PatternGlider();
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lifeSimulator.insertPattern(patternGlider, 5, 10);
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PatternGosperGliderGun patternGosperGliderGun = PatternGosperGliderGun();
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lifeSimulator.insertPattern(patternGosperGliderGun, 20, 20);
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lifeSimulator1.insertPattern(patternGosperGliderGun, 0, 0);
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PatternBlock patternBlock = PatternBlock();
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lifeSimulator.insertPattern(patternBlock, 0, 10);
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PatternAcorn patternAcorn = PatternAcorn();
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lifeSimulator.insertPattern(patternAcorn, 0, 23);
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lifeSimulator2.insertPattern(patternAcorn, 5, 5);
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int x = 0;
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while (x < 400)
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while (x < 200)
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{
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rendererConsole.render(lifeSimulator);
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lifeSimulator.update();
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@@ -41,5 +44,25 @@ int main()
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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x++;
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}
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int y = 0;
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while (y < 200)
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{
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rendererConsole.render(lifeSimulator1);
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lifeSimulator1.update();
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std::cout << std::endl;
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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y++;
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}
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int z = 0;
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while (z < 200)
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{
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rendererConsole.render(lifeSimulator2);
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lifeSimulator2.update();
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std::cout << std::endl;
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std::this_thread::sleep_for(std::chrono::milliseconds(25));
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z++;
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}
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return 0;
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}
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