Check in windows
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43
Hw6/main.cpp
43
Hw6/main.cpp
@@ -14,26 +14,29 @@
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int main()
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{
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RendererConsole rendererConsole = RendererConsole();
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LifeSimulator lifeSimulator = LifeSimulator(100, 100);
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RendererConsole rendererConsole;
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PatternAcorn patternAcorn;
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PatternBlock patternBlock;
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PatternGosperGliderGun patternGosperGliderGun;
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PatternGlider patternGlider;
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PatternBlinker patternBlinker;
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LifeSimulator lifeSimulator = LifeSimulator(100, 28);
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LifeSimulator lifeSimulator1 = LifeSimulator(100, 28);
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LifeSimulator lifeSimulator2 = LifeSimulator(100, 28);
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PatternBlinker patternBlinker = PatternBlinker();
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lifeSimulator.insertPattern(patternBlinker, 50, 10);
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PatternGlider patternGlider = PatternGlider();
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lifeSimulator.insertPattern(patternGlider, 5, 10);
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PatternGosperGliderGun patternGosperGliderGun = PatternGosperGliderGun();
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lifeSimulator.insertPattern(patternGosperGliderGun, 20, 20);
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lifeSimulator1.insertPattern(patternGosperGliderGun, 0, 0);
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PatternBlock patternBlock = PatternBlock();
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lifeSimulator.insertPattern(patternBlock, 0, 10);
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PatternAcorn patternAcorn = PatternAcorn();
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lifeSimulator.insertPattern(patternAcorn, 0, 23);
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lifeSimulator2.insertPattern(patternAcorn, 5, 5);
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int x = 0;
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while (x < 400)
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while (x < 200)
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{
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rendererConsole.render(lifeSimulator);
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lifeSimulator.update();
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@@ -41,5 +44,25 @@ int main()
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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x++;
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}
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int y = 0;
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while (y < 200)
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{
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rendererConsole.render(lifeSimulator1);
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lifeSimulator1.update();
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std::cout << std::endl;
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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y++;
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}
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int z = 0;
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while (z < 200)
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{
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rendererConsole.render(lifeSimulator2);
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lifeSimulator2.update();
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std::cout << std::endl;
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std::this_thread::sleep_for(std::chrono::milliseconds(25));
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z++;
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}
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return 0;
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}
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