Finished Code
This commit is contained in:
@@ -1,5 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using BattleFieldSimulator.FileSystem;
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namespace BattleFieldSimulator.BattlefieldEnvironment
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@@ -11,12 +13,14 @@ namespace BattleFieldSimulator.BattlefieldEnvironment
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public List<Troop> Adversaries { get; }
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public StreamWriter OutFile { get; }
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public Environment(IMap map, List<Troop> allies, List<Troop> adversaries, string outFile)
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public Environment(IMap map, List<Troop> allies, List<Troop> adversaries)
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{
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Map = map;
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Allies = allies;
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Adversaries = adversaries;
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OutFile = new StreamWriter(Path.Combine(FileSystemConstants.ExecutionDirectory, outFile));
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string format = "M_dd_yyyy_hh:mm:ss:tt";
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var logName = $"log_{DateTime.Now.ToString(format)}.txt";
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OutFile = new StreamWriter(Path.Combine(FileSystemConstants.LogDirectory, logName));
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}
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}
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@@ -6,9 +6,9 @@ namespace BattleFieldSimulator.BattlefieldEnvironment
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{
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public Environment CreateEnvironment(IMap map, List<Troop> allies, List<Troop> adversaries, string outFile)
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public Environment CreateEnvironment(IMap map, List<Troop> allies, List<Troop> adversaries)
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{
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return new Environment(map, allies, adversaries, outFile);
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return new Environment(map, allies, adversaries);
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}
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}
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}
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@@ -13,12 +13,12 @@ namespace BattleFieldSimulator.BattlefieldEnvironment
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_troopLoader = troopLoader;
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}
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public Environment Setup(string mapName, string troopFile, string outFile)
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public Environment Setup(string mapName, string troopFile)
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{
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var map = _mapLoader.LoadMap(mapName);
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var allies = _troopLoader.LoadAllies(troopFile);
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var adversaries = _troopLoader.LoadAdversaries(troopFile);
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var env = _environmentFactory.CreateEnvironment(map, allies, adversaries, outFile);
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var env = _environmentFactory.CreateEnvironment(map, allies, adversaries);
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return env;
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}
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}
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@@ -4,6 +4,6 @@ namespace BattleFieldSimulator.BattlefieldEnvironment
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{
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public interface IEnvironmentFactory
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{
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Environment CreateEnvironment(IMap map, List<Troop> allies, List<Troop> adversaries, string outFile);
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Environment CreateEnvironment(IMap map, List<Troop> allies, List<Troop> adversaries);
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}
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}
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@@ -2,6 +2,6 @@ namespace BattleFieldSimulator.BattlefieldEnvironment
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{
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public interface IEnvironmentSetup
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{
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Environment Setup(string mapName, string troopFile, string outFile);
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Environment Setup(string mapName, string troopFile);
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}
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}
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@@ -34,7 +34,7 @@ namespace BattleFieldSimulator.ConsoleClient
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PrintHelpMenu();
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break;
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case "-r":
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_simRunner.RunSimulation(inString[1], inString[2], inString[3]);
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_simRunner.RunSimulation(inString[1], inString[2]);
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break;
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default:
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return;
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@@ -48,6 +48,10 @@ namespace BattleFieldSimulator.ConsoleClient
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$"A properly formatted man and troop json file are required. The files must be placed \n" +
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$"in their respective folder locations. There are examples of what the files should \n" +
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$"look like in there. \n \n" +
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$"The maps and troop files load from folders maps/ troops/ respectively. These folders " +
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$"should be placed in the execution directory. \n\n" +
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$"Log files are written to the common documents folder of your operating system. For windows this is \n" +
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$"\tC:\\Users\\Public\\Documents\\BattlefieldSimulator\\Logs \n\n" +
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$"<-q> Will exit the program");
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}
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@@ -58,7 +62,7 @@ namespace BattleFieldSimulator.ConsoleClient
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Console.WriteLine("Welcome to the battlefield simulator! \n \n " +
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"Please make a selection: \n" +
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"\t <-h> help menu \n" +
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"\t <-r mapFileName.json TroopFileName.json outFile.txt> run program \n" +
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"\t <-r mapFileName.json TroopFileName.json> run program \n" +
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"\t <-q> exit program \n");
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}
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}
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@@ -2,6 +2,6 @@ namespace BattleFieldSimulator.SimRunner
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{
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public interface ISimRunner
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{
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void RunSimulation(string mapName, string troopFile, string outFile);
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void RunSimulation(string mapName, string troopFile);
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}
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}
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@@ -14,15 +14,15 @@ namespace BattleFieldSimulator.SimRunner
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_simulation = simulation;
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}
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public void RunSimulation(string mapName, string troopFile, string outFile)
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public void RunSimulation(string mapName, string troopFile)
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{
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var environment = Setup(mapName, troopFile, outFile);
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var environment = Setup(mapName, troopFile);
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_simulation.Run(environment);
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}
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private Environment Setup(string mapName, string troopFile, string outFile)
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private Environment Setup(string mapName, string troopFile)
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{
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return _environmentSetup.Setup(mapName, troopFile, outFile);
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return _environmentSetup.Setup(mapName, troopFile);
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}
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}
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}
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@@ -26,9 +26,15 @@ namespace BattleFieldSimulator.SimRunner
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finished = CheckIfFinished(environment.Allies, environment.Adversaries);
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}
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if(environment.Adversaries.Count != 0)
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{
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Console.WriteLine($"The Enemy Won!!\n\n");
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environment.OutFile.WriteLine($"The Enemy Won!!\n\n");
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}
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if(environment.Allies.Count != 0)
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{
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Console.WriteLine($"We Were Victorious!!\n\n");
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environment.OutFile.WriteLine($"We Were Victorious!!\n\n");
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}
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}
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private void PrintRoundInfo(IEnvironment environment)
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@@ -0,0 +1,139 @@
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Allies: 2
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Adversaries: 2
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Ally 0 Casualties: 0 Initial Troop Count: 30
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Ally 1 Casualties: 0 Initial Troop Count: 10
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Adversary 0 Casualties: 0 Initial Troop Count: 10
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Adversary 1 Casualties: 0 Initial Troop Count: 15
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A . A . . . . . . .
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--------------------
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Allies: 2
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Adversaries: 2
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Ally 0 Casualties: 17 Initial Troop Count: 30
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Ally 1 Casualties: 2 Initial Troop Count: 10
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Adversary 0 Casualties: 6 Initial Troop Count: 10
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Adversary 1 Casualties: 0 Initial Troop Count: 15
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Allies: 2
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Adversaries: 2
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Ally 0 Casualties: 26 Initial Troop Count: 30
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Ally 1 Casualties: 3 Initial Troop Count: 10
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Adversary 0 Casualties: 10 Initial Troop Count: 10
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Adversary 1 Casualties: 0 Initial Troop Count: 15
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Allies: 2
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Adversaries: 1
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Ally 0 Casualties: 26 Initial Troop Count: 30
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Ally 1 Casualties: 3 Initial Troop Count: 10
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Adversary 0 Casualties: 4 Initial Troop Count: 15
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Allies: 2
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Adversaries: 1
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Ally 0 Casualties: 26 Initial Troop Count: 30
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Ally 1 Casualties: 5 Initial Troop Count: 10
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Adversary 0 Casualties: 8 Initial Troop Count: 15
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Allies: 2
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Adversaries: 1
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Ally 0 Casualties: 26 Initial Troop Count: 30
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Ally 1 Casualties: 5 Initial Troop Count: 10
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Adversary 0 Casualties: 11 Initial Troop Count: 15
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Allies: 2
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Adversaries: 1
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Ally 0 Casualties: 26 Initial Troop Count: 30
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Ally 1 Casualties: 7 Initial Troop Count: 10
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Adversary 0 Casualties: 12 Initial Troop Count: 15
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Allies: 2
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Adversaries: 1
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Ally 0 Casualties: 26 Initial Troop Count: 30
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Ally 1 Casualties: 8 Initial Troop Count: 10
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Adversary 0 Casualties: 13 Initial Troop Count: 15
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Allies: 2
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Adversaries: 2
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Ally 0 Casualties: 0 Initial Troop Count: 30
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Ally 1 Casualties: 0 Initial Troop Count: 10
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Adversary 0 Casualties: 0 Initial Troop Count: 10
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Adversary 1 Casualties: 0 Initial Troop Count: 15
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Allies: 2
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Adversaries: 2
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Ally 0 Casualties: 15 Initial Troop Count: 30
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Ally 1 Casualties: 2 Initial Troop Count: 10
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Adversary 0 Casualties: 6 Initial Troop Count: 10
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Adversary 1 Casualties: 0 Initial Troop Count: 15
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Allies: 2
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Ally 0 Casualties: 23 Initial Troop Count: 30
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Ally 1 Casualties: 4 Initial Troop Count: 10
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Ally 0 Casualties: 23 Initial Troop Count: 30
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Ally 1 Casualties: 4 Initial Troop Count: 10
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Ally 0 Casualties: 23 Initial Troop Count: 30
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Ally 0 Casualties: 23 Initial Troop Count: 30
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Ally 1 Casualties: 7 Initial Troop Count: 10
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Adversaries: 1
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Ally 0 Casualties: 23 Initial Troop Count: 30
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Adversaries: 1
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Ally 0 Casualties: 23 Initial Troop Count: 30
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Ally 0 Casualties: 23 Initial Troop Count: 30
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Allies: 2
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Ally 1 Casualties: 0 Initial Troop Count: 10
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. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
|
||||
--------------------
|
||||
Allies: 2
|
||||
Adversaries: 2
|
||||
Ally 0 Casualties: 8 Initial Troop Count: 30
|
||||
Ally 1 Casualties: 2 Initial Troop Count: 10
|
||||
Adversary 0 Casualties: 9 Initial Troop Count: 10
|
||||
Adversary 1 Casualties: 0 Initial Troop Count: 15
|
||||
A . A . . . E . . .
|
||||
. E . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
|
||||
--------------------
|
||||
Allies: 2
|
||||
Adversaries: 1
|
||||
Ally 0 Casualties: 8 Initial Troop Count: 30
|
||||
Ally 1 Casualties: 2 Initial Troop Count: 10
|
||||
Adversary 0 Casualties: 0 Initial Troop Count: 15
|
||||
A . A E . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
|
||||
--------------------
|
||||
Allies: 2
|
||||
Adversaries: 1
|
||||
Ally 0 Casualties: 8 Initial Troop Count: 30
|
||||
Ally 1 Casualties: 3 Initial Troop Count: 10
|
||||
Adversary 0 Casualties: 7 Initial Troop Count: 15
|
||||
A . A E . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
|
||||
--------------------
|
||||
Allies: 2
|
||||
Adversaries: 1
|
||||
Ally 0 Casualties: 8 Initial Troop Count: 30
|
||||
Ally 1 Casualties: 4 Initial Troop Count: 10
|
||||
Adversary 0 Casualties: 12 Initial Troop Count: 15
|
||||
A . A E . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
|
||||
--------------------
|
||||
Allies: 2
|
||||
Adversaries: 1
|
||||
Ally 0 Casualties: 8 Initial Troop Count: 30
|
||||
Ally 1 Casualties: 5 Initial Troop Count: 10
|
||||
Adversary 0 Casualties: 15 Initial Troop Count: 15
|
||||
A . A E . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
. . . . . . . . . .
|
||||
|
||||
--------------------
|
||||
Binary file not shown.
Binary file not shown.
BIN
BattleFieldSimulator/Executable_And_DLLs/Release.zip
Normal file
BIN
BattleFieldSimulator/Executable_And_DLLs/Release.zip
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"Map": {
|
||||
"X": "10",
|
||||
"Y" : "10",
|
||||
"Grid": [
|
||||
[0, 0, 0, 0, 0, 0, 0, 5, 5, 0],
|
||||
[0, 1, 1, 1, 0, 0, 0, 5, 5, 0],
|
||||
[0, 2, 2, 2, 0, 0, 0, 5, 4, 0],
|
||||
[0, 2, 3, 2, 0, 0, 0, 4, 3, 0],
|
||||
[0, 2, 2, 1, 0, 0, 0, 3, 2, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 2, 2, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 1, 1, 0],
|
||||
[0, 0, 0, 1, 0, 0, 0, 1, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 1, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,81 @@
|
||||
{
|
||||
"Allies": [
|
||||
{
|
||||
"Troop":
|
||||
{
|
||||
"MovementSpeed": 1.5,
|
||||
"SightDistance": 4,
|
||||
"EngagementDistance": 3,
|
||||
"WeaponDamage": 8.5,
|
||||
"Marksmanship": 7,
|
||||
"TroopCount": 30,
|
||||
"Aggressiveness": 7,
|
||||
"Defense": 6,
|
||||
"Mission": "Defend",
|
||||
"EntryPointX": 0,
|
||||
"EntryPointY": 0,
|
||||
"ObjectiveX": 0,
|
||||
"ObjectiveY": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"Troop":
|
||||
{
|
||||
"MovementSpeed": 2.5,
|
||||
"SightDistance": 2,
|
||||
"EngagementDistance": 1,
|
||||
"WeaponDamage": 5,
|
||||
"Marksmanship": 4,
|
||||
"TroopCount": 10,
|
||||
"Aggressiveness": 10,
|
||||
"Defense": 3,
|
||||
"Mission": "Defend",
|
||||
"EntryPointX": 0,
|
||||
"EntryPointY": 2,
|
||||
"ObjectiveX": 0,
|
||||
"ObjectiveY": 0
|
||||
}
|
||||
|
||||
}
|
||||
],
|
||||
"Adversaries": [
|
||||
{
|
||||
"Troop":
|
||||
{
|
||||
"MovementSpeed": 2.5,
|
||||
"SightDistance": 3,
|
||||
"EngagementDistance": 1,
|
||||
"WeaponDamage": 7,
|
||||
"Marksmanship": 4,
|
||||
"TroopCount": 10,
|
||||
"Aggressiveness": 10,
|
||||
"Defense": 3,
|
||||
"Mission": "Attack",
|
||||
"EntryPointX": 1,
|
||||
"EntryPointY": 1,
|
||||
"ObjectiveX": 0,
|
||||
"ObjectiveY": 0
|
||||
}
|
||||
|
||||
},
|
||||
{
|
||||
"Troop":
|
||||
{
|
||||
"MovementSpeed": 2.5,
|
||||
"SightDistance": 2,
|
||||
"EngagementDistance": 1,
|
||||
"WeaponDamage": 1,
|
||||
"Marksmanship": 4,
|
||||
"TroopCount": 15,
|
||||
"Aggressiveness": 10,
|
||||
"Defense": 3,
|
||||
"Mission": "Attack",
|
||||
"EntryPointX": 2,
|
||||
"EntryPointY": 7,
|
||||
"ObjectiveX": 0,
|
||||
"ObjectiveY": 0
|
||||
}
|
||||
|
||||
}
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user