Done for the night
Need to change planning algo for square to go right to left.
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@@ -1,13 +1,17 @@
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using System;
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using System.Collections.Generic;
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using HexCore;
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namespace ConsoleApp.Maps
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{
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public class HexMap : IHexMap
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{
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private int _mapHeight;
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private int _mapWidth;
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public Cell[,] Map { get; }
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public Cell StartingCell { get; }
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public Cell LastCell { get; }
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public Graph HexGraph { get; }
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/// <summary>
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/// Generate Hex map with cells of 25cm X 25cm
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@@ -19,27 +23,60 @@ namespace ConsoleApp.Maps
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//convert to cm
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x *= 100;
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y *= 100;
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//calculate number of cells on x and y axis
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var xCellCount = (int)Math.Ceiling((decimal) (x) / 25);
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var yCellCount = (int)Math.Ceiling((decimal) (y) / 25);
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_mapHeight = yCellCount;
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_mapWidth = xCellCount;
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//Initialize Map
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Map = new Cell[xCellCount, yCellCount];
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//set last cell;
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//set Starting cell;
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StartingCell = Map[0, 0];
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for (int r = 0; r < yCellCount; r++) {
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int r_offset = Convert.ToInt32(Math.Floor(Convert.ToDouble(r)/2));
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for (int q = r_offset; q < xCellCount - r_offset; q++) {
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// Console.WriteLine($"r:{r}, q:{q}-----x:{x}, y:{y}");
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Map[r, q] = new Cell(q, r, -q-r);
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var unclearedTerrain = new TerrainType(1, "uncleared");
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var clearedTerrain = new TerrainType(2, "cleared");
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//Populate Map
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var list = new List<CellState>();
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for (int i = 0; i < _mapHeight; i++)
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{
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for (int j = 0; j < _mapWidth; j++)
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{
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list.Add(new CellState(false, new Coordinate2D(i, j, OffsetTypes.OddRowsRight), unclearedTerrain));
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}
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}
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var movement = new MovementType(1, "default");
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var movementTypes = new MovementTypes(
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new ITerrainType[] { unclearedTerrain, clearedTerrain },
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new Dictionary<IMovementType, Dictionary<ITerrainType, int>>
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{
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[movement] = new Dictionary<ITerrainType, int>
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{
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[unclearedTerrain] = 1,
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[clearedTerrain] = 2
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}
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}
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);
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HexGraph = GraphFactory.CreateRectangularGraph(_mapWidth, _mapHeight, movementTypes, unclearedTerrain);
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}
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public List<GlobalDirection> PossibleMoves(ICell currentCell)
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{
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throw new NotImplementedException();
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var x = currentCell.X;
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var y = currentCell.Y;
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var possibles = new List<GlobalDirection>();
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if(currentCell.Y != _mapHeight)
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possibles.Add(GlobalDirection.North);
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if(currentCell.Y != 0)
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possibles.Add(GlobalDirection.South);
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if(currentCell.X != _mapWidth && currentCell.Y != _mapHeight)
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possibles.Add(GlobalDirection.NorthEast);
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return possibles;
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}
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}
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}
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