Merge branch 'SquareMap' into main
This commit is contained in:
32
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32
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|
||||
<option name="WORKING_DIRECTORY" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/ConsoleApp/bin/Debug/netcoreapp3.1" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<option name="USE_MONO" value="0" />
|
||||
@@ -104,7 +157,7 @@
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value="" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
|
||||
<method v="2">
|
||||
<option name="Build" />
|
||||
</method>
|
||||
@@ -127,6 +180,10 @@
|
||||
<option name="Build" />
|
||||
</method>
|
||||
</configuration>
|
||||
<list>
|
||||
<item itemvalue=".NET Project.ConsoleApp" />
|
||||
<item itemvalue=".NET Project.Simulator" />
|
||||
</list>
|
||||
</component>
|
||||
<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" />
|
||||
<component name="TaskManager">
|
||||
@@ -137,6 +194,13 @@
|
||||
<option name="presentableId" value="Default" />
|
||||
<updated>1607286398679</updated>
|
||||
<workItem from="1607286402206" duration="6845000" />
|
||||
<workItem from="1607640133651" duration="318000" />
|
||||
<workItem from="1607640470920" duration="58000" />
|
||||
<workItem from="1607640550443" duration="19992000" />
|
||||
<workItem from="1607982179018" duration="634000" />
|
||||
<workItem from="1607983288378" duration="86000" />
|
||||
<workItem from="1607983862958" duration="7777000" />
|
||||
<workItem from="1607993290571" duration="36241000" />
|
||||
</task>
|
||||
<servers />
|
||||
</component>
|
||||
@@ -160,35 +224,49 @@
|
||||
<component name="VcsManagerConfiguration">
|
||||
<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
|
||||
</component>
|
||||
<component name="WindowStateProjectService">
|
||||
<state width="1158" height="582" key="GridCell.Tab.0.bottom" timestamp="1607636097456">
|
||||
<screen x="1440" y="-782" width="1200" height="1920" />
|
||||
</state>
|
||||
<state width="1158" height="582" key="GridCell.Tab.0.bottom/0.0.1440.900/2640.-782.1200.1920/1440.-782.1200.1920@1440.-782.1200.1920" timestamp="1607636097456" />
|
||||
<state width="1158" height="582" key="GridCell.Tab.0.center" timestamp="1607636097453">
|
||||
<screen x="1440" y="-782" width="1200" height="1920" />
|
||||
</state>
|
||||
<state width="1158" height="582" key="GridCell.Tab.0.center/0.0.1440.900/2640.-782.1200.1920/1440.-782.1200.1920@1440.-782.1200.1920" timestamp="1607636097453" />
|
||||
<state width="1158" height="582" key="GridCell.Tab.0.left" timestamp="1607636097452">
|
||||
<screen x="1440" y="-782" width="1200" height="1920" />
|
||||
</state>
|
||||
<state width="1158" height="582" key="GridCell.Tab.0.left/0.0.1440.900/2640.-782.1200.1920/1440.-782.1200.1920@1440.-782.1200.1920" timestamp="1607636097452" />
|
||||
<state width="1158" height="582" key="GridCell.Tab.0.right" timestamp="1607636097454">
|
||||
<screen x="1440" y="-782" width="1200" height="1920" />
|
||||
</state>
|
||||
<state width="1158" height="582" key="GridCell.Tab.0.right/0.0.1440.900/2640.-782.1200.1920/1440.-782.1200.1920@1440.-782.1200.1920" timestamp="1607636097454" />
|
||||
<state x="1640" y="-86" key="Rider.ProjectTemplateDialog.Size" timestamp="1607287214952">
|
||||
<screen x="1440" y="-782" width="1200" height="1920" />
|
||||
</state>
|
||||
<state x="1640" y="-86" key="Rider.ProjectTemplateDialog.Size/0.0.1440.900/2640.-782.1200.1920/1440.-782.1200.1920@1440.-782.1200.1920" timestamp="1607286605974" />
|
||||
<state x="1640" y="-86" key="Rider.ProjectTemplateDialog.Size/0.25.1440.798/2640.-757.1200.1895/1440.-782.1200.1920@1440.-782.1200.1920" timestamp="1607287214952" />
|
||||
<state x="1860" y="-144" key="RiderGenerateDialog" timestamp="1607636510472">
|
||||
<screen x="1440" y="-782" width="1200" height="1920" />
|
||||
</state>
|
||||
<state x="1860" y="-144" key="RiderGenerateDialog/0.0.1440.900/2640.-782.1200.1920/1440.-782.1200.1920@1440.-782.1200.1920" timestamp="1607636510472" />
|
||||
<state x="1703" y="-333" width="672" height="678" key="search.everywhere.popup" timestamp="1607633696072">
|
||||
<screen x="1440" y="-782" width="1200" height="1920" />
|
||||
</state>
|
||||
<state x="1703" y="-333" width="672" height="678" key="search.everywhere.popup/0.0.1440.900/2640.-782.1200.1920/1440.-782.1200.1920@1440.-782.1200.1920" timestamp="1607633696072" />
|
||||
<component name="XDebuggerManager">
|
||||
<breakpoint-manager>
|
||||
<breakpoints>
|
||||
<line-breakpoint enabled="true" type="DotNet Breakpoints">
|
||||
<url>file://$PROJECT_DIR$/ConsoleApp/PathPlanners/PathPlanner.cs</url>
|
||||
<line>34</line>
|
||||
<properties documentPath="$PROJECT_DIR$/ConsoleApp/PathPlanner.cs" initialLine="34" containingFunctionPresentation="method 'GenerateOptimalSquarePath'">
|
||||
<startOffsets>
|
||||
<option value="1527" />
|
||||
</startOffsets>
|
||||
<endOffsets>
|
||||
<option value="1543" />
|
||||
</endOffsets>
|
||||
</properties>
|
||||
<option name="timeStamp" value="24" />
|
||||
</line-breakpoint>
|
||||
<line-breakpoint enabled="true" type="DotNet Breakpoints">
|
||||
<url>file://$PROJECT_DIR$/ConsoleApp/PathPlanners/PathPlanner.cs</url>
|
||||
<line>87</line>
|
||||
<properties documentPath="$PROJECT_DIR$/ConsoleApp/PathPlanners/PathPlanner.cs" initialLine="87" containingFunctionPresentation="method 'GenerateOptimalHexPath'">
|
||||
<startOffsets>
|
||||
<option value="3651" />
|
||||
</startOffsets>
|
||||
<endOffsets>
|
||||
<option value="3667" />
|
||||
</endOffsets>
|
||||
</properties>
|
||||
<option name="timeStamp" value="44" />
|
||||
</line-breakpoint>
|
||||
<line-breakpoint enabled="true" type="DotNet Breakpoints">
|
||||
<url>file://$PROJECT_DIR$/ConsoleApp/PathPlanners/PathPlanner.cs</url>
|
||||
<line>85</line>
|
||||
<properties documentPath="$PROJECT_DIR$/ConsoleApp/PathPlanners/PathPlanner.cs" initialLine="85" containingFunctionPresentation="method 'GenerateOptimalHexPath'">
|
||||
<startOffsets>
|
||||
<option value="3546" />
|
||||
</startOffsets>
|
||||
<endOffsets>
|
||||
<option value="3612" />
|
||||
</endOffsets>
|
||||
</properties>
|
||||
<option name="timeStamp" value="46" />
|
||||
</line-breakpoint>
|
||||
</breakpoints>
|
||||
</breakpoint-manager>
|
||||
</component>
|
||||
</project>
|
||||
@@ -5,8 +5,23 @@
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
|
||||
<DebugType>full</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
|
||||
<DebugType>full</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="DryIoc.dll" Version="4.5.2" />
|
||||
<PackageReference Include="HexCore" Version="4.1.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Update="Sim\VehicleConfiguration.json">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -1,17 +1,23 @@
|
||||
using System.Threading;
|
||||
using ConsoleApp;
|
||||
using ConsoleApp.Maps;
|
||||
using ConsoleApp.PathPlanners;
|
||||
using ConsoleApp.Sim;
|
||||
using DryIoc;
|
||||
using Module = ConsoleApp.Module;
|
||||
|
||||
namespace Final
|
||||
namespace ConsoleApp
|
||||
{
|
||||
public class CoreModule : Module
|
||||
public class CoreModule : IModule
|
||||
{
|
||||
public virtual void Register(IContainer container, ExecutionContext executionContext)
|
||||
public virtual void Register(IContainer container)
|
||||
{
|
||||
//container.Register<IUserConsole, UserConsole>(Reuse.Singleton);
|
||||
container.Register<IMapFactory, MapFactory>(Reuse.Singleton);
|
||||
container.Register<ISimRunner, SimRunner>(Reuse.Singleton);
|
||||
container.Register<IVehicle, Vehicle>(Reuse.Singleton);
|
||||
container.Register<IJsonDeserializor, JsonDeserializor>(Reuse.Singleton);
|
||||
container.Register<IPathPlanner, PathPlanner>(Reuse.Singleton);
|
||||
container.Register<IReactivePathPlanner, ReactivePathPlanner>(Reuse.Singleton);
|
||||
}
|
||||
|
||||
|
||||
public virtual void Resolve(IContainer container)
|
||||
{
|
||||
|
||||
|
||||
7
ConsoleApp/IJsonDeserializor.cs
Normal file
7
ConsoleApp/IJsonDeserializor.cs
Normal file
@@ -0,0 +1,7 @@
|
||||
namespace ConsoleApp
|
||||
{
|
||||
public interface IJsonDeserializor
|
||||
{
|
||||
T DeserializeObject<T>(string filePath);
|
||||
}
|
||||
}
|
||||
15
ConsoleApp/JsonDeserializor.cs
Normal file
15
ConsoleApp/JsonDeserializor.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace ConsoleApp
|
||||
{
|
||||
public class JsonDeserializor : IJsonDeserializor
|
||||
{
|
||||
public T DeserializeObject<T>(string filePath)
|
||||
{
|
||||
var jString = File.ReadAllText(filePath);
|
||||
return JsonSerializer.Deserialize<T>(jString);
|
||||
}
|
||||
}
|
||||
}
|
||||
25
ConsoleApp/Maps/Cell.cs
Normal file
25
ConsoleApp/Maps/Cell.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using System;
|
||||
|
||||
namespace ConsoleApp.Maps
|
||||
{
|
||||
public enum Coverage
|
||||
{
|
||||
Uncoverd,
|
||||
Covered
|
||||
}
|
||||
public struct Cell : ICell
|
||||
{
|
||||
public int X { get; }
|
||||
public int Y { get; }
|
||||
public Coverage Coverage { get; set; }
|
||||
|
||||
public Cell(int x, int y)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
Coverage = Coverage.Uncoverd;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
14
ConsoleApp/Maps/GlobalDirection.cs
Normal file
14
ConsoleApp/Maps/GlobalDirection.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
namespace ConsoleApp.Maps
|
||||
{
|
||||
public enum GlobalDirection
|
||||
{
|
||||
North,
|
||||
South,
|
||||
East,
|
||||
West,
|
||||
NorthEast,
|
||||
SouthEast,
|
||||
NorthWest,
|
||||
SouthWest
|
||||
}
|
||||
}
|
||||
50
ConsoleApp/Maps/Heading.cs
Normal file
50
ConsoleApp/Maps/Heading.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
namespace ConsoleApp.Maps
|
||||
{
|
||||
public class Oreientation
|
||||
{
|
||||
public static (int, int) Forward = (0, 1);
|
||||
public static (int, int) Backward = (0, -1);
|
||||
public static (int, int) Left = (-1, 0);
|
||||
public static (int, int) Right = (1, 0);
|
||||
public static (int, int) LeftBack = (-1, -1);
|
||||
public static (int, int) LeftForward = (-1, 1);
|
||||
public static (int, int) RightBack = (1, -1);
|
||||
public static (int, int) RightForward = (1, 1);
|
||||
}
|
||||
public class Heading
|
||||
{
|
||||
private (int, int) _currentHeading;
|
||||
public (int, int) CurrentHeading { get; }
|
||||
|
||||
|
||||
public void SetHeading((int,int)frontAxel, (int,int)backAxel)
|
||||
{
|
||||
var x = frontAxel.Item1 - backAxel.Item1;
|
||||
var y = frontAxel.Item2 - backAxel.Item2;
|
||||
//forward
|
||||
if (x == 0 && y >= 1) _currentHeading = Oreientation.Forward;
|
||||
//backward
|
||||
if (x == 0 && y <= -1) _currentHeading = Oreientation.Backward;
|
||||
//right
|
||||
if (x >= 1 && y == 0) _currentHeading = Oreientation.Right;
|
||||
//left
|
||||
if (x <= -1 && y == 0) _currentHeading = Oreientation.Left;
|
||||
//left, back
|
||||
if (x <= -1 && y <= -1) _currentHeading = Oreientation.LeftBack;
|
||||
//right, forward
|
||||
if (x >= 1 && y >= 1) _currentHeading = Oreientation.RightForward;
|
||||
//left, forward
|
||||
if (x <= -1 && y >= 1) _currentHeading = Oreientation.LeftForward;
|
||||
//right, back
|
||||
if (x >= 1 && y <= -1) _currentHeading = Oreientation.RightBack;
|
||||
|
||||
}
|
||||
public Heading()
|
||||
{
|
||||
_currentHeading = Oreientation.Forward;
|
||||
CurrentHeading = _currentHeading;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
namespace ConsoleApp
|
||||
{
|
||||
public class HexCell
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,62 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using HexCore;
|
||||
using ImTools;
|
||||
|
||||
namespace ConsoleApp.Maps
|
||||
{
|
||||
public class HexMap
|
||||
public class HexMap : IHexMap
|
||||
{
|
||||
|
||||
public int Width { get; }
|
||||
|
||||
public int Height { get; }
|
||||
|
||||
public Graph Graph { get; }
|
||||
|
||||
public OffsetTypes OffsetType { get; }
|
||||
public MovementType DefaultMovement { get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Generate Hex map with cells of 25cm X 25cm
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
public HexMap(int x, int y)
|
||||
{
|
||||
//Set Offset Type for 2d -> 3d conversion
|
||||
OffsetType = OffsetTypes.OddRowsRight;
|
||||
//convert to cm
|
||||
x *= 100;
|
||||
y *= 100;
|
||||
|
||||
//calculate number of cells on x and y axis
|
||||
var xCellCount = (int)Math.Ceiling((decimal) (x) / 25);
|
||||
var yCellCount = (int)Math.Ceiling((decimal) (y) / 25);
|
||||
|
||||
Height = yCellCount;
|
||||
Width = xCellCount;
|
||||
|
||||
var unclearedTerrain = new TerrainType(1, "uncleared");
|
||||
var clearedTerrain = new TerrainType(2, "cleared");
|
||||
|
||||
DefaultMovement = new MovementType(1, "default");
|
||||
var movementTypes = new MovementTypes(
|
||||
new ITerrainType[] { unclearedTerrain, clearedTerrain },
|
||||
new Dictionary<IMovementType, Dictionary<ITerrainType, int>>
|
||||
{
|
||||
[DefaultMovement] = new Dictionary<ITerrainType, int>
|
||||
{
|
||||
[unclearedTerrain] = 1,
|
||||
[clearedTerrain] = 2
|
||||
}
|
||||
}
|
||||
);
|
||||
Graph = GraphFactory.CreateRectangularGraph(Width, Height, movementTypes, unclearedTerrain);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
9
ConsoleApp/Maps/ICell.cs
Normal file
9
ConsoleApp/Maps/ICell.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
namespace ConsoleApp.Maps
|
||||
{
|
||||
public interface ICell
|
||||
{
|
||||
int X { get; }
|
||||
int Y { get; }
|
||||
Coverage Coverage { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
namespace ConsoleApp.Maps
|
||||
{
|
||||
public interface IHexCell
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,13 @@
|
||||
using HexCore;
|
||||
|
||||
namespace ConsoleApp.Maps
|
||||
{
|
||||
public interface IHexMap
|
||||
{
|
||||
|
||||
Graph Graph { get; }
|
||||
OffsetTypes OffsetType { get; }
|
||||
int Width { get; }
|
||||
int Height { get; }
|
||||
MovementType DefaultMovement { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Dynamic;
|
||||
|
||||
namespace ConsoleApp.Maps
|
||||
@@ -6,7 +7,10 @@ namespace ConsoleApp.Maps
|
||||
{
|
||||
int Height { get; }
|
||||
int Width { get; }
|
||||
SquareMap SquareMap { get; }
|
||||
void GenerateMaps(int x, int y);
|
||||
int CellWidth { get; }
|
||||
void GenerateMaps(int x, int y, double minePercentage);
|
||||
IHexMap GetHexMap();
|
||||
ISquareMap GetSquareMap();
|
||||
IMineMap GetMineMap();
|
||||
}
|
||||
}
|
||||
7
ConsoleApp/Maps/IMineMap.cs
Normal file
7
ConsoleApp/Maps/IMineMap.cs
Normal file
@@ -0,0 +1,7 @@
|
||||
namespace ConsoleApp.Maps
|
||||
{
|
||||
public interface IMineMap
|
||||
{
|
||||
bool[,] Map { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
namespace ConsoleApp.Maps
|
||||
{
|
||||
public interface ISquareCell
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,17 @@
|
||||
using System.Collections.Generic;
|
||||
using HexCore;
|
||||
|
||||
namespace ConsoleApp.Maps
|
||||
{
|
||||
public interface ISquareMap
|
||||
{
|
||||
|
||||
Cell[,] Map { get; }
|
||||
Cell StartingCell { get; }
|
||||
Cell LastCell { get; }
|
||||
List<GlobalDirection> PossibleMoves(ICell currentCell);
|
||||
Cell GetCell(int x, int y);
|
||||
int Height { get; }
|
||||
int Width { get; }
|
||||
List<Cell> GetRange(Cell centerCell, int radius);
|
||||
}
|
||||
}
|
||||
20
ConsoleApp/Maps/MapExtensions.cs
Normal file
20
ConsoleApp/Maps/MapExtensions.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
namespace ConsoleApp.Maps
|
||||
{
|
||||
public static class MapExtensions
|
||||
{
|
||||
public static void Fill2DArray<T>(this T[,] arr, T value)
|
||||
{
|
||||
int numRows = arr.GetLength(0);
|
||||
int numCols = arr.GetLength(1);
|
||||
|
||||
for (int i = 0; i < numRows; ++i)
|
||||
{
|
||||
for (int j = 0; j < numCols; ++j)
|
||||
{
|
||||
arr[i, j] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using ConsoleApp.Sim;
|
||||
|
||||
namespace ConsoleApp.Maps
|
||||
{
|
||||
public class MapFactory : IMapFactory
|
||||
@@ -6,23 +10,37 @@ namespace ConsoleApp.Maps
|
||||
private int _defaultWidth;
|
||||
public int Height { get; protected set; }
|
||||
public int Width { get; protected set; }
|
||||
public SquareMap SquareMap { get; }
|
||||
public HexMap HexMap { get; }
|
||||
public int CellWidth { get; }
|
||||
|
||||
|
||||
public void GenerateMaps(int x, int y)
|
||||
|
||||
private ISquareMap _squareMap;
|
||||
|
||||
private IHexMap _hexMap;
|
||||
|
||||
private IMineMap _mineMap;
|
||||
|
||||
public void GenerateMaps(int x, int y, double minePercentage)
|
||||
{
|
||||
Width = x;
|
||||
Height = y;
|
||||
throw new System.NotImplementedException();
|
||||
_squareMap = new SquareMap(x, y);
|
||||
_hexMap = new HexMap(x, y);
|
||||
_mineMap = new MineMap(x, y, minePercentage);
|
||||
}
|
||||
public IHexMap GetHexMap() => _hexMap ?? throw new NullReferenceException("hex map not initialized");
|
||||
public ISquareMap GetSquareMap() => _squareMap ?? throw new NullReferenceException("square map not initialized");
|
||||
public IMineMap GetMineMap() => _mineMap ?? throw new NullReferenceException("mine map not initialized");
|
||||
|
||||
public MapFactory()
|
||||
public MapFactory(IVehicle vehicle)
|
||||
{
|
||||
CellWidth = vehicle.Width/2;
|
||||
_defaultHeight = 0;
|
||||
_defaultWidth = 0;
|
||||
Height = _defaultHeight;
|
||||
Width = _defaultWidth;
|
||||
_hexMap = default;
|
||||
_squareMap = default;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
33
ConsoleApp/Maps/MineMap.cs
Normal file
33
ConsoleApp/Maps/MineMap.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace ConsoleApp.Maps
|
||||
{
|
||||
public class MineMap : IMineMap
|
||||
{
|
||||
private int _mineCount;
|
||||
private int _x;
|
||||
private int _y;
|
||||
public bool[,] Map { get; }
|
||||
public MineMap(int x, int y, double minePercentage)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_mineCount = x*y*((int)minePercentage/100);
|
||||
Map = new bool[x, y];
|
||||
Map.Fill2DArray(false);
|
||||
PlaceMines();
|
||||
}
|
||||
|
||||
private void PlaceMines()
|
||||
{
|
||||
var rand = new Random();
|
||||
for (int i = 0; i < _mineCount; i++)
|
||||
{
|
||||
var x = rand.Next(_x);
|
||||
var y = rand.Next(_y);
|
||||
Map[x, y] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
namespace ConsoleApp.Maps
|
||||
{
|
||||
public class SquareCell
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,111 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
||||
namespace ConsoleApp.Maps
|
||||
{
|
||||
public class SquareMap
|
||||
public class SquareMap : ISquareMap
|
||||
{
|
||||
public Cell[,] Map { get;}
|
||||
public Cell StartingCell { get; }
|
||||
public Cell LastCell { get; }
|
||||
public int Height { get; }
|
||||
public int Width { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Returns a map with square cells
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
public SquareMap(int x, int y)
|
||||
{
|
||||
//convert to cm
|
||||
x *= 100;
|
||||
y *= 100;
|
||||
//calculate number of cells on x and y axis
|
||||
var xCellCount = (int)Math.Ceiling((decimal) (x) / 25);
|
||||
var yCellCount = (int)Math.Ceiling((decimal) (y) / 25);
|
||||
|
||||
//set Width and height Properties
|
||||
Width = xCellCount-1;
|
||||
Height = yCellCount-1;
|
||||
|
||||
|
||||
//Initialize Map
|
||||
Map = new Cell[xCellCount, yCellCount];
|
||||
|
||||
//set last cell;
|
||||
StartingCell = Map[0, 0];
|
||||
for (int i = 0; i < xCellCount; i++)
|
||||
{
|
||||
for (int j = 0; j < yCellCount; j++)
|
||||
{
|
||||
Map[i,j] = new Cell(i, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public List<GlobalDirection> PossibleMoves(ICell currentCell)
|
||||
{
|
||||
|
||||
var possibles = new List<GlobalDirection>();
|
||||
if (currentCell.X != 0)
|
||||
possibles.Add(GlobalDirection.West);
|
||||
if (currentCell.X != Width)
|
||||
possibles.Add(GlobalDirection.East);
|
||||
if (currentCell.Y != Height)
|
||||
possibles.Add(GlobalDirection.North);
|
||||
if (currentCell.Y != 0)
|
||||
possibles.Add(GlobalDirection.South);
|
||||
|
||||
return possibles;
|
||||
}
|
||||
|
||||
public List<Cell> GetRange(Cell centerCell, int radius)
|
||||
{
|
||||
var inRange = new List<Cell>();
|
||||
var cx = centerCell.X;
|
||||
var cy = centerCell.Y;
|
||||
var topLeft = GetTopCellInBoundingBox(cx, cy, radius);
|
||||
var bottomRight = GetBottomCellInBoundingBox(cx, cy, radius);
|
||||
for (var i = topLeft.X; i < bottomRight.X; i++)
|
||||
{
|
||||
for (var j = bottomRight.Y; j < topLeft.Y; j++)
|
||||
{
|
||||
if (Math.Pow(i - cx, 2) + Math.Pow(j - cy, 2) < Math.Pow(radius,2))
|
||||
{
|
||||
inRange.Add(Map[i,j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
return inRange;
|
||||
}
|
||||
|
||||
private Cell GetTopCellInBoundingBox(int cx, int cy, int radius)
|
||||
{
|
||||
int topX, topY;
|
||||
if (cy + radius > Height) topY = Height;
|
||||
else
|
||||
topY = cy + radius;
|
||||
if (cx - radius < 0) topX = 0;
|
||||
else
|
||||
topX = cx - radius;
|
||||
return Map[topX, topY];
|
||||
}
|
||||
private Cell GetBottomCellInBoundingBox(int cx, int cy, int radius)
|
||||
{
|
||||
int bottomX, bottomY;
|
||||
if (cy - radius > 0) bottomY = 0;
|
||||
else
|
||||
bottomY = cy - radius;
|
||||
if (cx + radius < Width) bottomX = Width;
|
||||
else
|
||||
bottomX = cx + radius;
|
||||
return Map[bottomX, bottomY];
|
||||
}
|
||||
|
||||
public Cell GetCell(int x, int y) => Map[x, y];
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using DryIoc;
|
||||
|
||||
namespace ConsoleApp
|
||||
{
|
||||
public abstract class Module : IModule
|
||||
{
|
||||
public virtual void Register(IContainer container)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void Resolve(IContainer container)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
14
ConsoleApp/PathPlanners/IPathPlanner.cs
Normal file
14
ConsoleApp/PathPlanners/IPathPlanner.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using System.Collections.Generic;
|
||||
using ConsoleApp.Maps;
|
||||
using ConsoleApp.Sim;
|
||||
using HexCore;
|
||||
|
||||
namespace ConsoleApp.PathPlanners
|
||||
{
|
||||
public interface IPathPlanner
|
||||
{
|
||||
Queue<ICell> GenerateOptimalSquarePath(ISquareMap map, IVehicle vehicle);
|
||||
Queue<Coordinate2D> GenerateOptimalHexPath(IHexMap hexMap, IVehicle vehicle);
|
||||
}
|
||||
|
||||
}
|
||||
10
ConsoleApp/PathPlanners/IReactivePathPlanner.cs
Normal file
10
ConsoleApp/PathPlanners/IReactivePathPlanner.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using System.Collections.Generic;
|
||||
using HexCore;
|
||||
|
||||
namespace ConsoleApp.PathPlanners
|
||||
{
|
||||
public interface IReactivePathPlanner
|
||||
{
|
||||
Queue<Coordinate2D> ReactiveHexPath { get; }
|
||||
}
|
||||
}
|
||||
131
ConsoleApp/PathPlanners/PathPlanner.cs
Normal file
131
ConsoleApp/PathPlanners/PathPlanner.cs
Normal file
@@ -0,0 +1,131 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using ConsoleApp.Maps;
|
||||
using ConsoleApp.Sim;
|
||||
using HexCore;
|
||||
|
||||
namespace ConsoleApp.PathPlanners
|
||||
{
|
||||
public class PathPlanner : IPathPlanner
|
||||
{
|
||||
public Queue<ICell> GenerateOptimalSquarePath(ISquareMap map, IVehicle vehicle)
|
||||
{
|
||||
var path = new Queue<ICell>();
|
||||
var myCell = map.StartingCell;
|
||||
var finished = false;
|
||||
var width_cm = (double)(vehicle.DetectorRadius) * 100 * 2;
|
||||
var swathOffset = (int)Math.Floor((decimal) (width_cm) / 25) + 1;
|
||||
var currentHeading = GlobalDirection.North;
|
||||
while (!finished)
|
||||
{
|
||||
var availableMoves = map.PossibleMoves(myCell);
|
||||
if (availableMoves.Contains(GlobalDirection.North) && currentHeading == GlobalDirection.North &&
|
||||
myCell.Y != map.Height)
|
||||
{
|
||||
path.Enqueue(map.GetCell(myCell.X, myCell.Y + 1));
|
||||
myCell = map.GetCell(myCell.X, myCell.Y + 1);
|
||||
}
|
||||
else if (availableMoves.Contains(GlobalDirection.South) && currentHeading == GlobalDirection.South && myCell.Y != 0)
|
||||
{
|
||||
path.Enqueue(map.GetCell(myCell.X, myCell.Y - 1));
|
||||
myCell = map.GetCell(myCell.X, myCell.Y - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (myCell.X + swathOffset >= map.Width)
|
||||
{
|
||||
finished = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = myCell.X; i < myCell.X + swathOffset; i++)
|
||||
{
|
||||
path.Enqueue(map.GetCell(i, myCell.Y));
|
||||
}
|
||||
myCell = map.GetCell(myCell.X+swathOffset, myCell.Y);
|
||||
if (currentHeading == GlobalDirection.North)
|
||||
currentHeading = GlobalDirection.South;
|
||||
else if (currentHeading == GlobalDirection.South)
|
||||
currentHeading = GlobalDirection.North;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
public Queue<Coordinate2D> GenerateOptimalHexPath(IHexMap hexMap, IVehicle vehicle)
|
||||
{
|
||||
var currentPostion = vehicle.CurrentHexCell;
|
||||
var currentHeading = GlobalDirection.East;
|
||||
var finished = false;
|
||||
var path = new List<Coordinate2D>();
|
||||
while (!finished)
|
||||
{
|
||||
if (currentHeading == GlobalDirection.East)
|
||||
{
|
||||
path.AddRange(hexMap.Graph.GetShortestPath(
|
||||
currentPostion,
|
||||
new Coordinate2D(hexMap.Width, currentPostion.Y, hexMap.OffsetType),
|
||||
hexMap.DefaultMovement));
|
||||
currentPostion = new Coordinate2D(hexMap.Width, currentPostion.Y, hexMap.OffsetType);
|
||||
}
|
||||
|
||||
else if(currentHeading == GlobalDirection.West)
|
||||
{
|
||||
path.AddRange(hexMap.Graph.GetShortestPath(
|
||||
currentPostion,
|
||||
new Coordinate2D(0, currentPostion.Y, hexMap.OffsetType),
|
||||
hexMap.DefaultMovement));
|
||||
currentPostion = new Coordinate2D(0, currentPostion.Y, hexMap.OffsetType);
|
||||
|
||||
}
|
||||
|
||||
if (currentPostion.Y + vehicle.DetectorRadius * 2 > hexMap.Height)
|
||||
{
|
||||
finished = true;
|
||||
break;
|
||||
}
|
||||
|
||||
Coordinate2D tmpPosition;
|
||||
if(currentHeading == GlobalDirection.East)
|
||||
tmpPosition = new Coordinate3D(
|
||||
currentPostion.To3D().X-1,
|
||||
currentPostion.To3D().Y,
|
||||
currentPostion.To3D().Z+1).To2D(hexMap.OffsetType);
|
||||
else
|
||||
tmpPosition = new Coordinate3D(
|
||||
currentPostion.To3D().X,
|
||||
currentPostion.To3D().Y-1,
|
||||
currentPostion.To3D().Z+1).To2D(hexMap.OffsetType);
|
||||
while (hexMap.Graph.GetRange(currentPostion, vehicle.DetectorRadius*2).Contains(tmpPosition))
|
||||
{
|
||||
if(currentHeading == GlobalDirection.East)
|
||||
tmpPosition = new Coordinate3D(
|
||||
tmpPosition.To3D().X-1,
|
||||
tmpPosition.To3D().Y,
|
||||
tmpPosition.To3D().Z+1).To2D(hexMap.OffsetType);
|
||||
else
|
||||
tmpPosition = new Coordinate3D(
|
||||
tmpPosition.To3D().X,
|
||||
tmpPosition.To3D().Y-1,
|
||||
tmpPosition.To3D().Z+1).To2D(hexMap.OffsetType);
|
||||
}
|
||||
path.AddRange(hexMap.Graph.GetShortestPath(
|
||||
currentPostion,
|
||||
tmpPosition,
|
||||
hexMap.DefaultMovement));
|
||||
currentPostion = tmpPosition;
|
||||
if (currentHeading == GlobalDirection.East)
|
||||
currentHeading = GlobalDirection.West;
|
||||
else
|
||||
currentHeading = GlobalDirection.East;
|
||||
|
||||
|
||||
}
|
||||
return new Queue<Coordinate2D>(path);
|
||||
}
|
||||
}
|
||||
}
|
||||
20
ConsoleApp/PathPlanners/ReactivePathPlanner.cs
Normal file
20
ConsoleApp/PathPlanners/ReactivePathPlanner.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using System.Collections.Generic;
|
||||
using HexCore;
|
||||
|
||||
namespace ConsoleApp.PathPlanners
|
||||
{
|
||||
public class ReactivePathPlanner : IReactivePathPlanner
|
||||
{
|
||||
public Queue<Coordinate2D> ReactiveHexPath { get; }
|
||||
|
||||
public ReactivePathPlanner()
|
||||
{
|
||||
ReactiveHexPath = new Queue<Coordinate2D>();
|
||||
}
|
||||
|
||||
public void GenerateReactiveHexPath(Graph graph, ref List<Coordinate3D> optimalPath, Coordinate2D minePosition)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10,33 +10,35 @@ namespace ConsoleApp
|
||||
|
||||
static void Main(string[] args)
|
||||
{
|
||||
_bootstrapper = new BootStrapper();
|
||||
_bootstrapper = BootStrapper.BootstrapSystem(new CoreModule());
|
||||
_userConsole = new UserConsole();
|
||||
StartSimulation();
|
||||
Initialization();
|
||||
Console.WriteLine("Program Completed");
|
||||
}
|
||||
|
||||
private static void StartSimulation()
|
||||
private static void Initialization()
|
||||
{
|
||||
_userConsole.PrintStartMenu();
|
||||
var input = _userConsole.GetUserInput();
|
||||
var input = UserConsole.GetUserInput();
|
||||
if (input == "1")
|
||||
{
|
||||
var (x,y) = _userConsole.GetMapDimensions();
|
||||
RunSimulation(x, y);
|
||||
var minePercentage = UserConsole.GetMinePercentage();
|
||||
RunSimulation(x, y, minePercentage);
|
||||
}
|
||||
else
|
||||
{
|
||||
_userConsole.PrintInvalidInput();
|
||||
StartSimulation();
|
||||
UserConsole.PrintInvalidInput();
|
||||
Initialization();
|
||||
}
|
||||
}
|
||||
|
||||
private static void RunSimulation(int x,int y)
|
||||
private static void RunSimulation(int x, int y, double minePercentage)
|
||||
{
|
||||
var simRunner = _bootstrapper.Resolve<ISimRunner>();
|
||||
var mapFactory = _bootstrapper.Resolve<IMapFactory>();
|
||||
var simRunner = _bootstrapper.Resolve<ISimRunner>();
|
||||
|
||||
mapFactory.GenerateMaps(x, y);
|
||||
mapFactory.GenerateMaps(x, y, minePercentage);
|
||||
simRunner.Run();
|
||||
}
|
||||
|
||||
|
||||
20
ConsoleApp/Sim/DetectionHead.cs
Normal file
20
ConsoleApp/Sim/DetectionHead.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using System.Collections.Generic;
|
||||
using ConsoleApp.Maps;
|
||||
using HexCore;
|
||||
|
||||
namespace ConsoleApp.Sim
|
||||
{
|
||||
public static class DetectionHead
|
||||
{
|
||||
public static List<Coordinate2D> GetCoveredCells(
|
||||
Graph graph,
|
||||
Coordinate2D centerCoordinate,
|
||||
int detectorRadius,
|
||||
GlobalDirection direction) => graph.GetRange(centerCoordinate, detectorRadius);
|
||||
|
||||
public static List<Cell> GetCoveredCells(
|
||||
ISquareMap squareMap,
|
||||
Cell centerCell,
|
||||
int detectorRadius) => squareMap.GetRange(centerCell, detectorRadius);
|
||||
}
|
||||
}
|
||||
16
ConsoleApp/Sim/IVehicle.cs
Normal file
16
ConsoleApp/Sim/IVehicle.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using ConsoleApp.Maps;
|
||||
|
||||
namespace ConsoleApp.Sim
|
||||
{
|
||||
public interface IVehicle
|
||||
{
|
||||
int Length { get; }
|
||||
int Width { get; }
|
||||
int DetectorOffset { get;}
|
||||
int DetectorRadius { get;}
|
||||
HexCore.Coordinate2D CurrentHexCell { get; set; }
|
||||
Heading HexHeading { get; set; }
|
||||
Heading SquareHeading { get; set; }
|
||||
ICell CurrentSquareCell { get; set; }
|
||||
}
|
||||
}
|
||||
31
ConsoleApp/Sim/Vehicle.cs
Normal file
31
ConsoleApp/Sim/Vehicle.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using ConsoleApp.Maps;
|
||||
|
||||
namespace ConsoleApp.Sim
|
||||
{
|
||||
public class Vehicle : IVehicle
|
||||
{
|
||||
public int Length { get; }
|
||||
public int Width { get; }
|
||||
|
||||
public int DetectorOffset { get;}
|
||||
public int DetectorRadius { get;}
|
||||
public HexCore.Coordinate2D CurrentHexCell { get; set; }
|
||||
public Heading HexHeading { get; set; }
|
||||
public Heading SquareHeading { get; set; }
|
||||
public ICell CurrentSquareCell { get; set; }
|
||||
|
||||
|
||||
|
||||
|
||||
public Vehicle(IJsonDeserializor jsonDeserializor)
|
||||
{
|
||||
var config = jsonDeserializor.DeserializeObject<VehicleConfiguration>("/Users/brady.bodily/Documents/Repositories/CS5890_Robot_Intelligence/RobotIntelFinal/ConsoleApp/Sim/VehicleConfiguration.json");
|
||||
Length = config.Length;
|
||||
Width = config.Width;
|
||||
DetectorRadius = config.DetectorRadius;
|
||||
DetectorOffset = config.DetectorOffset;
|
||||
CurrentHexCell = default;
|
||||
CurrentSquareCell = default;
|
||||
}
|
||||
}
|
||||
}
|
||||
10
ConsoleApp/Sim/VehicleConfiguration.cs
Normal file
10
ConsoleApp/Sim/VehicleConfiguration.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
namespace ConsoleApp.Sim
|
||||
{
|
||||
public class VehicleConfiguration
|
||||
{
|
||||
public int Length { get; set; }
|
||||
public int Width { get; set; }
|
||||
public int DetectorRadius { get; set; }
|
||||
public int DetectorOffset { get; set; }
|
||||
}
|
||||
}
|
||||
6
ConsoleApp/Sim/VehicleConfiguration.json
Normal file
6
ConsoleApp/Sim/VehicleConfiguration.json
Normal file
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"Length": 3,
|
||||
"Width": 2,
|
||||
"DetectorRadius": 3,
|
||||
"DetectorOffset": 2
|
||||
}
|
||||
@@ -1,19 +1,59 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using ConsoleApp.Maps;
|
||||
using ConsoleApp.PathPlanners;
|
||||
using ConsoleApp.Sim;
|
||||
using HexCore;
|
||||
|
||||
namespace ConsoleApp
|
||||
{
|
||||
public class SimRunner : ISimRunner
|
||||
{
|
||||
private IMapFactory _mapFactory;
|
||||
private IVehicle _vehicle;
|
||||
|
||||
public SimRunner(IMapFactory mapFactory)
|
||||
private int _cellWidth;
|
||||
private IPathPlanner _pathPlanner;
|
||||
private IMineMap _mineMap;
|
||||
private IReactivePathPlanner _reactivePathPlanner;
|
||||
|
||||
|
||||
public SimRunner(IMapFactory mapFactory, IVehicle vehicle, IPathPlanner pathPlanner, IReactivePathPlanner reactivePathPlanner)
|
||||
{
|
||||
|
||||
_cellWidth = mapFactory.CellWidth;
|
||||
_mapFactory = mapFactory;
|
||||
_vehicle = vehicle;
|
||||
_pathPlanner = pathPlanner;
|
||||
_reactivePathPlanner = reactivePathPlanner;
|
||||
}
|
||||
|
||||
public void Run()
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
_mineMap = _mapFactory.GetMineMap();
|
||||
SquareSimulation();
|
||||
HexSimulation();
|
||||
// while(!squareTask.IsCompleted && !hexTask.IsCompleted){Thread.Sleep(500);}
|
||||
|
||||
}
|
||||
|
||||
private void HexSimulation()
|
||||
{
|
||||
var hexMap = _mapFactory.GetHexMap();
|
||||
_vehicle.CurrentHexCell = new Coordinate2D(0, 0, OffsetTypes.OddRowsRight);
|
||||
var optimalPath = _pathPlanner.GenerateOptimalHexPath(hexMap, _vehicle);
|
||||
var reactivePath = _reactivePathPlanner.ReactiveHexPath;
|
||||
}
|
||||
|
||||
|
||||
private void SquareSimulation()
|
||||
{
|
||||
var squareMap = _mapFactory.GetSquareMap();
|
||||
_vehicle.CurrentSquareCell = squareMap.StartingCell;
|
||||
var optimalPath = _pathPlanner.GenerateOptimalSquarePath(squareMap, _vehicle);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using ConsoleApp.Maps;
|
||||
|
||||
@@ -6,8 +7,6 @@ namespace ConsoleApp
|
||||
{
|
||||
public class UserConsole : IUserConsole
|
||||
{
|
||||
private IMapFactory _mapFactory;
|
||||
|
||||
public UserConsole()
|
||||
{
|
||||
}
|
||||
@@ -19,28 +18,40 @@ namespace ConsoleApp
|
||||
$"\t 2: Load custom map. \n");
|
||||
}
|
||||
|
||||
public string GetUserInput() => Console.ReadLine();
|
||||
public static string GetUserInput() => Console.ReadLine();
|
||||
|
||||
public void PrintInvalidInput()
|
||||
{
|
||||
Console.WriteLine($"Invalid input try again \n");
|
||||
}
|
||||
public static void PrintInvalidInput() => Console.WriteLine($"Invalid input try again \n");
|
||||
|
||||
public (int width, int height) GetMapDimensions()
|
||||
{
|
||||
Console.WriteLine($"Enter Dimensions of map/area to clear as (x, y)");
|
||||
var input = GetUserInput();
|
||||
var numbers = input.Split();
|
||||
if (numbers.Length != 4)
|
||||
Console.WriteLine($"Enter map height: ");
|
||||
var x = GetUserInput();
|
||||
|
||||
if (!int.TryParse(x, out var width))
|
||||
{
|
||||
PrintInvalidInput();
|
||||
GetMapDimensions();
|
||||
}
|
||||
|
||||
var parsedNumbers = numbers.Where(x => !(x.Equals("(") || x.Equals(")"))).ToList();
|
||||
int.TryParse(parsedNumbers[0], out var width);
|
||||
int.TryParse(parsedNumbers[1], out var height);
|
||||
Console.WriteLine($"Enter map height: ");
|
||||
var y = GetUserInput();
|
||||
if (int.TryParse(y, out var height)) return (width, height);
|
||||
PrintInvalidInput();
|
||||
GetMapDimensions();
|
||||
return (width, height);
|
||||
}
|
||||
|
||||
public static double GetMinePercentage()
|
||||
{
|
||||
|
||||
Console.WriteLine($"Enter desired percentage of mines: ");
|
||||
var x = GetUserInput();
|
||||
|
||||
if (double.TryParse(x, out var percent)) return percent;
|
||||
PrintInvalidInput();
|
||||
GetMinePercentage();
|
||||
|
||||
return percent;
|
||||
}
|
||||
}
|
||||
}
|
||||
4
RobotIntelFinal.sln.DotSettings.user
Normal file
4
RobotIntelFinal.sln.DotSettings.user
Normal file
@@ -0,0 +1,4 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:String x:Key="/Default/Environment/Hierarchy/Build/BuildTool/DotNetCliExePath/@EntryValue">/Users/brady.bodily/.dotnet/dotnet</s:String>
|
||||
|
||||
<s:String x:Key="/Default/Environment/Hierarchy/Build/BuildTool/CustomBuildToolPath/@EntryValue">/Users/brady.bodily/.dotnet/sdk/3.1.402/MSBuild.dll</s:String></wpf:ResourceDictionary>
|
||||
Reference in New Issue
Block a user