two working worms just need to implement shooting

This commit is contained in:
2020-01-21 12:37:59 -07:00
parent d2ad045b82
commit 588d601251
2 changed files with 98 additions and 14 deletions

29
HW1/test.py Normal file
View File

@@ -0,0 +1,29 @@
# check if the worm has hit itself or the edge
if worm2Coords[HEAD2]['x'] == -1 or worm2Coords[HEAD2]['x'] == CELLWIDTH or worm2Coords[HEAD2]['y'] == -1 or worm2Coords[HEAD2]['y'] == CELLHEIGHT:
return # game over
for wormBody2 in worm2Coords[1:]:
if wormBody2['x'] == worm2Coords[HEAD2]['x'] and wormBody2['y'] == worm2Coords[HEAD2]['y']:
return # game over
# check if worm has eaten an apply
if worm2Coords[HEAD2]['x'] == apple['x'] and worm2Coords[HEAD2]['y'] == apple['y']:
# don't remove worm's tail segment
apple = getRandomLocation() # set a new apple somewhere
elif worm2Coords[HEAD2]['x'] == apple2['x'] and worm2Coords[HEAD2]['y'] == apple2['y']:
# don't remove worm's tail segment
apple2 = getRandomLocation() # set a new apple somewhere
elif worm2Coords[HEAD2]['x'] == apple3['x'] and worm2Coords[HEAD2]['y'] == apple3['y']:
# don't remove worm's tail segment
apple3 = getRandomLocation() # set a new apple somewhere
else:
del worm2Coords[-1] # remove worm's tail segment
# move the worm by adding a segment in the direction it is moving
if direction == UP:
newHead2 = {'x': worm2Coords[HEAD2]['x'], 'y': worm2Coords[HEAD2]['y'] - 1}
elif direction == DOWN:
newHead2 = {'x': worm2Coords[HEAD2]['x'], 'y': worm2Coords[HEAD2]['y'] + 1}
elif direction == LEFT:
newHead2 = {'x': worm2Coords[HEAD2]['x'] - 1, 'y': worm2Coords[HEAD2]['y']}
elif direction == RIGHT:
newHead2 = {'x': worm2Coords[HEAD2]['x'] + 1, 'y': worm2Coords[HEAD2]['y']}

View File

@@ -7,8 +7,8 @@ import random, pygame, sys,math
from pygame.locals import *
FPS = 5
WINDOWWIDTH = 640
WINDOWHEIGHT = 480
WINDOWWIDTH = 680
WINDOWHEIGHT = 520
CELLSIZE = 20
RADIUS = math.floor(CELLSIZE/2.5)
assert WINDOWWIDTH % CELLSIZE == 0, "Window width must be a multiple of cell size."
@@ -32,6 +32,7 @@ LEFT = 'left'
RIGHT = 'right'
HEAD = 0 # syntactic sugar: index of the worm's head
HEAD2 = 0
def main():
global FPSCLOCK, DISPLAYSURF, BASICFONT
@@ -52,12 +53,17 @@ def runGame():
# Set a random start point.
startx = random.randint(5, CELLWIDTH - 6)
starty = random.randint(5, CELLHEIGHT - 6)
wormCoords = [{'x': startx, 'y': starty},
{'x': startx - 1, 'y': starty},
{'x': startx - 2, 'y': starty}]
wormCoords = [{'x': startx + 2, 'y': starty},
{'x': startx + 2, 'y': starty - 1},
{'x': startx + 2, 'y': starty - 2}]
worm2Coords = [{'x': startx - 2, 'y': starty},
{'x': startx - 2, 'y': starty - 1},
{'x': startx - 2, 'y': starty - 2}]
direction = RIGHT
direction = DOWN
direction2 = DOWN
# Start the apple in a random place.
apple = getRandomLocation()
@@ -69,14 +75,23 @@ def runGame():
if event.type == QUIT:
terminate()
elif event.type == KEYDOWN:
if (event.key == K_LEFT or event.key == K_a) and direction != RIGHT:
if (event.key == K_LEFT) and direction != RIGHT:
direction = LEFT
elif (event.key == K_RIGHT or event.key == K_d) and direction != LEFT:
elif (event.key == K_RIGHT) and direction != LEFT:
direction = RIGHT
elif (event.key == K_UP or event.key == K_w) and direction != DOWN:
elif (event.key == K_UP) and direction != DOWN:
direction = UP
elif (event.key == K_DOWN or event.key == K_s) and direction != UP:
elif (event.key == K_DOWN) and direction != UP:
direction = DOWN
if (event.key == K_a) and direction2 != RIGHT:
direction2 = LEFT
elif (event.key == K_d) and direction2 != LEFT:
direction2 = RIGHT
elif (event.key == K_w) and direction2 != DOWN:
direction2 = UP
elif (event.key == K_s) and direction2 != UP:
direction2 = DOWN
elif event.key == K_ESCAPE:
terminate()
@@ -86,6 +101,9 @@ def runGame():
for wormBody in wormCoords[1:]:
if wormBody['x'] == wormCoords[HEAD]['x'] and wormBody['y'] == wormCoords[HEAD]['y']:
return # game over
for wormBody2 in worm2Coords[1:]:
if wormBody2['x'] == wormCoords[HEAD]['x'] and wormBody['y'] == wormCoords[HEAD]['y']:
return # game over
# check if worm has eaten an apply
if wormCoords[HEAD]['x'] == apple['x'] and wormCoords[HEAD]['y'] == apple['y']:
@@ -109,14 +127,51 @@ def runGame():
newHead = {'x': wormCoords[HEAD]['x'] - 1, 'y': wormCoords[HEAD]['y']}
elif direction == RIGHT:
newHead = {'x': wormCoords[HEAD]['x'] + 1, 'y': wormCoords[HEAD]['y']}
# check if the worm has hit itself or the edge
if worm2Coords[HEAD2]['x'] == -1 or worm2Coords[HEAD2]['x'] == CELLWIDTH or worm2Coords[HEAD2]['y'] == -1 or \
worm2Coords[HEAD2]['y'] == CELLHEIGHT:
return # game over
for wormBody2 in worm2Coords[1:]:
if wormBody2['x'] == worm2Coords[HEAD2]['x'] and wormBody2['y'] == worm2Coords[HEAD2]['y']:
return # game over
for wormBody in wormCoords[1:]:
if wormBody['x'] == worm2Coords[HEAD2]['x'] and wormBody['y'] == worm2Coords[HEAD2]['y']:
return # game over
# check if worm has eaten an apply
if worm2Coords[HEAD2]['x'] == apple['x'] and worm2Coords[HEAD2]['y'] == apple['y']:
# don't remove worm's tail segment
apple = getRandomLocation() # set a new apple somewhere
elif worm2Coords[HEAD2]['x'] == apple2['x'] and worm2Coords[HEAD2]['y'] == apple2['y']:
# don't remove worm's tail segment
apple2 = getRandomLocation() # set a new apple somewhere
elif worm2Coords[HEAD2]['x'] == apple3['x'] and worm2Coords[HEAD2]['y'] == apple3['y']:
# don't remove worm's tail segment
apple3 = getRandomLocation() # set a new apple somewhere
else:
del worm2Coords[-1] # remove worm's tail segment
# move the worm by adding a segment in the direction it is moving
if direction2 == UP:
newHead2 = {'x': worm2Coords[HEAD2]['x'], 'y': worm2Coords[HEAD2]['y'] - 1}
elif direction2 == DOWN:
newHead2 = {'x': worm2Coords[HEAD2]['x'], 'y': worm2Coords[HEAD2]['y'] + 1}
elif direction2 == LEFT:
newHead2 = {'x': worm2Coords[HEAD2]['x'] - 1, 'y': worm2Coords[HEAD2]['y']}
elif direction2 == RIGHT:
newHead2 = {'x': worm2Coords[HEAD2]['x'] + 1, 'y': worm2Coords[HEAD2]['y']}
wormCoords.insert(0, newHead) #have already removed the last segment
worm2Coords.insert(0, newHead2) #have already removed the last segment
DISPLAYSURF.fill(BGCOLOR)
drawGrid()
drawWorm(wormCoords)
drawWorm(worm2Coords)
drawApple(apple)
drawApple(apple2)
drawApple(apple3)
drawScore(len(wormCoords) - 3)
drawScore(len(wormCoords) - 3, len(worm2Coords) - 3)
pygame.display.update()
FPSCLOCK.tick(FPS)
@@ -199,10 +254,10 @@ def showGameOverScreen():
pygame.event.get() # clear event queue
return
def drawScore(score):
scoreSurf = BASICFONT.render('Score: %s' % (score), True, WHITE)
def drawScore(score, score2):
scoreSurf = BASICFONT.render('Score 1: %s Score 2: %s' % (score, score2), True, WHITE)
scoreRect = scoreSurf.get_rect()
scoreRect.topleft = (WINDOWWIDTH - 120, 10)
scoreRect.topleft = (WINDOWWIDTH - 240, 10)
DISPLAYSURF.blit(scoreSurf, scoreRect)