need to create a second snake
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3
HW1/.idea/.gitignore
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vendored
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3
HW1/.idea/.gitignore
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vendored
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# Default ignored files
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/workspace.xml
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HW1/.idea/HW1.iml
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HW1/.idea/HW1.iml
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="PYTHON_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$">
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<excludeFolder url="file://$MODULE_DIR$/venv" />
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</content>
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<orderEntry type="jdk" jdkName="Python 3.7" jdkType="Python SDK" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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<component name="TestRunnerService">
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<option name="PROJECT_TEST_RUNNER" value="Unittests" />
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</component>
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</module>
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5
HW1/.idea/inspectionProfiles/profiles_settings.xml
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HW1/.idea/inspectionProfiles/profiles_settings.xml
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<component name="InspectionProjectProfileManager">
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<settings>
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<option name="PROJECT_PROFILE" />
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</settings>
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</component>
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7
HW1/.idea/misc.xml
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7
HW1/.idea/misc.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="JavaScriptSettings">
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<option name="languageLevel" value="ES6" />
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</component>
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.7" project-jdk-type="Python SDK" />
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</project>
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8
HW1/.idea/modules.xml
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8
HW1/.idea/modules.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/HW1.iml" filepath="$PROJECT_DIR$/.idea/HW1.iml" />
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</modules>
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</component>
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</project>
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6
HW1/.idea/vcs.xml
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6
HW1/.idea/vcs.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
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</component>
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</project>
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20
HW1/wormy.py
20
HW1/wormy.py
@@ -40,7 +40,7 @@ def main():
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FPSCLOCK = pygame.time.Clock()
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DISPLAYSURF = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))
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BASICFONT = pygame.font.Font('freesansbold.ttf', 18)
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pygame.display.set_caption('Wormy')
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pygame.display.set_caption('Snakes')
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showStartScreen()
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while True:
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@@ -55,10 +55,14 @@ def runGame():
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wormCoords = [{'x': startx, 'y': starty},
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{'x': startx - 1, 'y': starty},
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{'x': startx - 2, 'y': starty}]
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direction = RIGHT
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# Start the apple in a random place.
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apple = getRandomLocation()
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apple2 = getRandomLocation()
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apple3 = getRandomLocation()
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while True: # main game loop
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for event in pygame.event.get(): # event handling loop
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@@ -87,8 +91,14 @@ def runGame():
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if wormCoords[HEAD]['x'] == apple['x'] and wormCoords[HEAD]['y'] == apple['y']:
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# don't remove worm's tail segment
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apple = getRandomLocation() # set a new apple somewhere
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elif wormCoords[HEAD]['x'] == apple2['x'] and wormCoords[HEAD]['y'] == apple2['y']:
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# don't remove worm's tail segment
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apple2 = getRandomLocation() # set a new apple somewhere
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elif wormCoords[HEAD]['x'] == apple3['x'] and wormCoords[HEAD]['y'] == apple3['y']:
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# don't remove worm's tail segment
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apple3 = getRandomLocation() # set a new apple somewhere
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else:
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del wormCoords[-1] # remove worm's tail segment
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del wormCoords[-1] # remove worm's tail segment
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# move the worm by adding a segment in the direction it is moving
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if direction == UP:
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@@ -104,6 +114,8 @@ def runGame():
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drawGrid()
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drawWorm(wormCoords)
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drawApple(apple)
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drawApple(apple2)
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drawApple(apple3)
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drawScore(len(wormCoords) - 3)
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pygame.display.update()
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FPSCLOCK.tick(FPS)
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@@ -129,8 +141,8 @@ def checkForKeyPress():
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def showStartScreen():
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titleFont = pygame.font.Font('freesansbold.ttf', 100)
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titleSurf1 = titleFont.render('USU', True, WHITE, DARKGREEN)
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titleSurf2 = titleFont.render('Agents', True, GREEN)
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titleSurf1 = titleFont.render('Snakes', True, DARKGRAY, YELLOW)
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titleSurf2 = titleFont.render('Snakes', True, WHITE)
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degrees1 = 0
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degrees2 = 0
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