two working worms just need to implement shooting
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29
HW1/test.py
Normal file
29
HW1/test.py
Normal file
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# check if the worm has hit itself or the edge
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if worm2Coords[HEAD2]['x'] == -1 or worm2Coords[HEAD2]['x'] == CELLWIDTH or worm2Coords[HEAD2]['y'] == -1 or worm2Coords[HEAD2]['y'] == CELLHEIGHT:
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return # game over
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for wormBody2 in worm2Coords[1:]:
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if wormBody2['x'] == worm2Coords[HEAD2]['x'] and wormBody2['y'] == worm2Coords[HEAD2]['y']:
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return # game over
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# check if worm has eaten an apply
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if worm2Coords[HEAD2]['x'] == apple['x'] and worm2Coords[HEAD2]['y'] == apple['y']:
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# don't remove worm's tail segment
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apple = getRandomLocation() # set a new apple somewhere
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elif worm2Coords[HEAD2]['x'] == apple2['x'] and worm2Coords[HEAD2]['y'] == apple2['y']:
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# don't remove worm's tail segment
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apple2 = getRandomLocation() # set a new apple somewhere
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elif worm2Coords[HEAD2]['x'] == apple3['x'] and worm2Coords[HEAD2]['y'] == apple3['y']:
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# don't remove worm's tail segment
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apple3 = getRandomLocation() # set a new apple somewhere
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else:
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del worm2Coords[-1] # remove worm's tail segment
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# move the worm by adding a segment in the direction it is moving
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if direction == UP:
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newHead2 = {'x': worm2Coords[HEAD2]['x'], 'y': worm2Coords[HEAD2]['y'] - 1}
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elif direction == DOWN:
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newHead2 = {'x': worm2Coords[HEAD2]['x'], 'y': worm2Coords[HEAD2]['y'] + 1}
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elif direction == LEFT:
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newHead2 = {'x': worm2Coords[HEAD2]['x'] - 1, 'y': worm2Coords[HEAD2]['y']}
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elif direction == RIGHT:
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newHead2 = {'x': worm2Coords[HEAD2]['x'] + 1, 'y': worm2Coords[HEAD2]['y']}
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