This commit is contained in:
2020-01-21 19:18:36 -07:00
parent 588d601251
commit f578fd2d26
2 changed files with 123 additions and 76 deletions

View File

@@ -1,29 +0,0 @@
# check if the worm has hit itself or the edge
if worm2Coords[HEAD2]['x'] == -1 or worm2Coords[HEAD2]['x'] == CELLWIDTH or worm2Coords[HEAD2]['y'] == -1 or worm2Coords[HEAD2]['y'] == CELLHEIGHT:
return # game over
for wormBody2 in worm2Coords[1:]:
if wormBody2['x'] == worm2Coords[HEAD2]['x'] and wormBody2['y'] == worm2Coords[HEAD2]['y']:
return # game over
# check if worm has eaten an apply
if worm2Coords[HEAD2]['x'] == apple['x'] and worm2Coords[HEAD2]['y'] == apple['y']:
# don't remove worm's tail segment
apple = getRandomLocation() # set a new apple somewhere
elif worm2Coords[HEAD2]['x'] == apple2['x'] and worm2Coords[HEAD2]['y'] == apple2['y']:
# don't remove worm's tail segment
apple2 = getRandomLocation() # set a new apple somewhere
elif worm2Coords[HEAD2]['x'] == apple3['x'] and worm2Coords[HEAD2]['y'] == apple3['y']:
# don't remove worm's tail segment
apple3 = getRandomLocation() # set a new apple somewhere
else:
del worm2Coords[-1] # remove worm's tail segment
# move the worm by adding a segment in the direction it is moving
if direction == UP:
newHead2 = {'x': worm2Coords[HEAD2]['x'], 'y': worm2Coords[HEAD2]['y'] - 1}
elif direction == DOWN:
newHead2 = {'x': worm2Coords[HEAD2]['x'], 'y': worm2Coords[HEAD2]['y'] + 1}
elif direction == LEFT:
newHead2 = {'x': worm2Coords[HEAD2]['x'] - 1, 'y': worm2Coords[HEAD2]['y']}
elif direction == RIGHT:
newHead2 = {'x': worm2Coords[HEAD2]['x'] + 1, 'y': worm2Coords[HEAD2]['y']}

View File

@@ -6,7 +6,13 @@
import random, pygame, sys,math
from pygame.locals import *
FPS = 5
class Bullet:
def __init__(self, direction, position):
self.direction = direction
self.position = position
FPS = 1
WINDOWWIDTH = 680
WINDOWHEIGHT = 520
CELLSIZE = 20
@@ -32,7 +38,6 @@ LEFT = 'left'
RIGHT = 'right'
HEAD = 0 # syntactic sugar: index of the worm's head
HEAD2 = 0
def main():
global FPSCLOCK, DISPLAYSURF, BASICFONT
@@ -59,18 +64,27 @@ def runGame():
worm2Coords = [{'x': startx - 2, 'y': starty},
{'x': startx - 2, 'y': starty - 1},
{'x': startx - 2, 'y': starty - 2}]
{'x': startx - 2, 'y': starty - 2},
{'x': startx - 2, 'y': starty - 3},
{'x': startx - 2, 'y': starty - 4},
{'x': startx - 2, 'y': starty - 5},
{'x': startx - 2, 'y': starty - 6}]
bullets = []
stones = []
direction = DOWN
direction2 = DOWN
# Start the apple in a random place.
apple = getRandomLocation()
apple2 = getRandomLocation()
apple3 = getRandomLocation()
apples = []
i = 0
while i < 10:
apples.append(getRandomLocation())
i+=1
while True: # main game loop
for event in pygame.event.get(): # event handling loop
if event.type == QUIT:
terminate()
@@ -83,6 +97,16 @@ def runGame():
direction = UP
elif (event.key == K_DOWN) and direction != UP:
direction = DOWN
elif event.key == K_RSHIFT :
if direction == UP:
bullet = Bullet(direction, {'x': wormCoords[HEAD]['x'], 'y': wormCoords[HEAD]['y'] - 1})
elif direction == DOWN:
bullet = Bullet(direction, {'x': wormCoords[HEAD]['x'], 'y': wormCoords[HEAD]['y'] + 1})
elif direction == LEFT:
bullet = Bullet(direction, {'x': wormCoords[HEAD]['x'] - 1, 'y': wormCoords[HEAD]['y']})
elif direction == RIGHT:
bullet = Bullet(direction, {'x': wormCoords[HEAD]['x'] + 1, 'y': wormCoords[HEAD]['y']})
bullets.append(bullet)
if (event.key == K_a) and direction2 != RIGHT:
direction2 = LEFT
@@ -92,31 +116,65 @@ def runGame():
direction2 = UP
elif (event.key == K_s) and direction2 != UP:
direction2 = DOWN
elif event.key == K_LSHIFT:
if direction == UP:
bullet = Bullet(direction, {'x': worm2Coords[HEAD]['x'], 'y': worm2Coords[HEAD]['y'] - 1})
elif direction == DOWN:
bullet = Bullet(direction, {'x': worm2Coords[HEAD]['x'], 'y': worm2Coords[HEAD]['y'] + 1})
elif direction == LEFT:
bullet = Bullet(direction, {'x': worm2Coords[HEAD]['x'] - 1, 'y': worm2Coords[HEAD]['y']})
elif direction == RIGHT:
bullet = Bullet(direction, {'x': worm2Coords[HEAD]['x'] + 1, 'y': worm2Coords[HEAD]['y']})
bullets.append(bullet)
elif event.key == K_ESCAPE:
terminate()
# check if bullets have hit a worm
for bullet in bullets:
if (bullet.position in wormCoords):
index = wormCoords.index(bullet.position)
if (index == HEAD):
return # game over
else:
stones.extend(wormCoords[index:])
wormCoords = wormCoords[:index]
for bullet in bullets:
if (bullet.position in worm2Coords):
index = worm2Coords.index(bullet.position)
if (index == HEAD):
return # game over
else:
stones.extend(worm2Coords[index:])
worm2Coords = worm2Coords[:index]
# check if the worm has hit itself or the edge
if wormCoords[HEAD]['x'] == -1 or wormCoords[HEAD]['x'] == CELLWIDTH or wormCoords[HEAD]['y'] == -1 or wormCoords[HEAD]['y'] == CELLHEIGHT:
return # game over
for wormBody in wormCoords[1:]:
if wormBody['x'] == wormCoords[HEAD]['x'] and wormBody['y'] == wormCoords[HEAD]['y']:
return # game over
for wormBody2 in worm2Coords[1:]:
if wormBody2['x'] == wormCoords[HEAD]['x'] and wormBody['y'] == wormCoords[HEAD]['y']:
return # game over
if wormCoords[HEAD] in wormCoords[1:]:
return
if wormCoords[HEAD] in worm2Coords[0:]:
return
if worm2Coords[HEAD] in worm2Coords[1:]:
return
if worm2Coords[HEAD] in wormCoords[0:]:
return
if worm2Coords[HEAD] in stones[0:]:
return
if wormCoords[HEAD] in stones[0:]:
return
# check if worm has eaten an apply
if wormCoords[HEAD]['x'] == apple['x'] and wormCoords[HEAD]['y'] == apple['y']:
# don't remove worm's tail segment
apple = getRandomLocation() # set a new apple somewhere
elif wormCoords[HEAD]['x'] == apple2['x'] and wormCoords[HEAD]['y'] == apple2['y']:
# don't remove worm's tail segment
apple2 = getRandomLocation() # set a new apple somewhere
elif wormCoords[HEAD]['x'] == apple3['x'] and wormCoords[HEAD]['y'] == apple3['y']:
# don't remove worm's tail segment
apple3 = getRandomLocation() # set a new apple somewhere
# check if worm has eaten an apply
if wormCoords[HEAD] in apples:
apples[apples.index(wormCoords[HEAD])] = getRandomLocation()
else:
del wormCoords[-1] # remove worm's tail segment
if worm2Coords[HEAD] in apples:
apples[apples.index(worm2Coords[HEAD])] = getRandomLocation()
else:
del worm2Coords[-1]
# move the worm by adding a segment in the direction it is moving
if direction == UP:
@@ -130,47 +188,41 @@ def runGame():
# check if the worm has hit itself or the edge
if worm2Coords[HEAD2]['x'] == -1 or worm2Coords[HEAD2]['x'] == CELLWIDTH or worm2Coords[HEAD2]['y'] == -1 or \
worm2Coords[HEAD2]['y'] == CELLHEIGHT:
if worm2Coords[HEAD]['x'] == -1 or worm2Coords[HEAD]['x'] == CELLWIDTH or worm2Coords[HEAD]['y'] == -1 or \
worm2Coords[HEAD]['y'] == CELLHEIGHT:
return # game over
for wormBody2 in worm2Coords[1:]:
if wormBody2['x'] == worm2Coords[HEAD2]['x'] and wormBody2['y'] == worm2Coords[HEAD2]['y']:
if wormBody2['x'] == worm2Coords[HEAD]['x'] and wormBody2['y'] == worm2Coords[HEAD]['y']:
return # game over
for wormBody in wormCoords[1:]:
if wormBody['x'] == worm2Coords[HEAD2]['x'] and wormBody['y'] == worm2Coords[HEAD2]['y']:
if wormBody['x'] == worm2Coords[HEAD]['x'] and wormBody['y'] == worm2Coords[HEAD]['y']:
return # game over
# check if worm has eaten an apply
if worm2Coords[HEAD2]['x'] == apple['x'] and worm2Coords[HEAD2]['y'] == apple['y']:
# don't remove worm's tail segment
apple = getRandomLocation() # set a new apple somewhere
elif worm2Coords[HEAD2]['x'] == apple2['x'] and worm2Coords[HEAD2]['y'] == apple2['y']:
# don't remove worm's tail segment
apple2 = getRandomLocation() # set a new apple somewhere
elif worm2Coords[HEAD2]['x'] == apple3['x'] and worm2Coords[HEAD2]['y'] == apple3['y']:
# don't remove worm's tail segment
apple3 = getRandomLocation() # set a new apple somewhere
else:
del worm2Coords[-1] # remove worm's tail segment
# move the worm by adding a segment in the direction it is moving
# move the worm by adding a segment in the direction it is moving
if direction2 == UP:
newHead2 = {'x': worm2Coords[HEAD2]['x'], 'y': worm2Coords[HEAD2]['y'] - 1}
newHead2 = {'x': worm2Coords[HEAD]['x'], 'y': worm2Coords[HEAD]['y'] - 1}
elif direction2 == DOWN:
newHead2 = {'x': worm2Coords[HEAD2]['x'], 'y': worm2Coords[HEAD2]['y'] + 1}
newHead2 = {'x': worm2Coords[HEAD]['x'], 'y': worm2Coords[HEAD]['y'] + 1}
elif direction2 == LEFT:
newHead2 = {'x': worm2Coords[HEAD2]['x'] - 1, 'y': worm2Coords[HEAD2]['y']}
newHead2 = {'x': worm2Coords[HEAD]['x'] - 1, 'y': worm2Coords[HEAD]['y']}
elif direction2 == RIGHT:
newHead2 = {'x': worm2Coords[HEAD2]['x'] + 1, 'y': worm2Coords[HEAD2]['y']}
newHead2 = {'x': worm2Coords[HEAD]['x'] + 1, 'y': worm2Coords[HEAD]['y']}
wormCoords.insert(0, newHead) #have already removed the last segment
worm2Coords.insert(0, newHead2) #have already removed the last segment
DISPLAYSURF.fill(BGCOLOR)
drawGrid()
for num, bullet in enumerate(bullets):
bullets[num] = drawBullet(bullet)
for stone in stones:
drawStone(stone)
drawWorm(wormCoords)
drawWorm(worm2Coords)
drawApple(apple)
drawApple(apple2)
drawApple(apple3)
for apple in apples:
drawApple(apple)
drawScore(len(wormCoords) - 3, len(worm2Coords) - 3)
pygame.display.update()
FPSCLOCK.tick(FPS)
@@ -181,7 +233,6 @@ def drawPressKeyMsg():
pressKeyRect.topleft = (WINDOWWIDTH - 200, WINDOWHEIGHT - 30)
DISPLAYSURF.blit(pressKeySurf, pressKeyRect)
def checkForKeyPress():
if len(pygame.event.get(QUIT)) > 0:
terminate()
@@ -280,6 +331,31 @@ def drawApple(coord):
#pygame.draw.rect(DISPLAYSURF, RED, appleRect)
pygame.draw.circle(DISPLAYSURF, RED,(xcenter,ycenter),RADIUS)
def drawStone(stone):
x = stone['x'] * CELLSIZE
y = stone['y'] * CELLSIZE
xcenter = stone['x'] * CELLSIZE + math.floor(CELLSIZE/2)
ycenter = stone['y'] * CELLSIZE+ math.floor(CELLSIZE/2)
#appleRect = pygame.Rect(x, y, CELLSIZE, CELLSIZE)
#pygame.draw.rect(DISPLAYSURF, RED, appleRect)
pygame.draw.circle(DISPLAYSURF, DARKGRAY,(xcenter,ycenter),RADIUS)
def drawBullet(bullet):
direction = bullet.direction
if direction == UP:
bullet.position['y'] -= 1
elif direction == DOWN:
bullet.position['y'] += 1
elif direction == LEFT:
bullet.position['x'] -= 1
elif direction == RIGHT:
bullet.position['x'] += 1
xcenter = bullet.position["x"] * CELLSIZE + math.floor(CELLSIZE / 2)
ycenter = bullet.position["y"] * CELLSIZE + math.floor(CELLSIZE / 2)
pygame.draw.circle(DISPLAYSURF, YELLOW,(int(xcenter),int(ycenter)),int(RADIUS))
return bullet
def drawGrid():
for x in range(0, WINDOWWIDTH, CELLSIZE): # draw vertical lines